Everything posted by larsgerrits
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
In my mod, I have a custom modelled block. The first problem is when I place it down in-game it's invisible. You can see the bounding-boxes, but you can't see the block itself. The second problem is when i hold it in my hand it's a black/purple squared icon, instead of my custom modelled block. I have a class that implements IItemRenderer and I registered it correctly (I think) and I have a class that extends TileEntitySpecialRenderer which (I think) registered correctly. BlockStreetlight.java: ClientProxy.java: I don't have anything in my CommonProxy and TileEntityStreetlight(I'll be adding stuff later on) class ModelStreetlight.java (I'm using the new TechneModelLoader): ItemStreetlightRenderer.java: TileEntityStreetlightRenderer.java:
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[Solved]1.6.2 Updating problem regarding renderings.
EntityLiving is now EntityLivingBase
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Missing Textures In Minecraft but Not in Eclipse [SOLVED]
You said that you made everything lower case? Modid? In your registerIcon method? Folder names?
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[1.6.2]Forge src install log? + Forge src install problem
Try updating to another version of forge (latest/recommended)
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[Solved] Shaped Ore Recipes not producing whats intended
No thanks, that's why this forum is there
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[SOLVED!!!] Mob Model Not Working [1.5.2]
And what about the other classes? And you need to remove the line: public static ClientProxy Cproxy
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Help
Did you edit the EnumToolMaterial class? YOU SHOULD NEVER DO THAT!!! THERE'S ALWAYS A WAY AROUND!!!
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[1.6.2] error creating world !! Help !!
Do you really think that you get help when the only thing you say is: "error"and post a error log without any code?
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[SOLVED!!!] Mob Model Not Working [1.5.2]
Pfffff..... ONLY change public static ClientProxy client; to public static ServerProxy proxy; PS. Every time you edit thecode post the new ones here.
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[Solved] Shaped Ore Recipes not producing whats intended
I'm sorry to tell you, but that's hardcoded in. BUT, what you can do is create a new class that implements IRecipe, copy all the code from the ShapedRecipe class, remove line 54-57 and add this line to the place where you initialize recipes: GameRegistry.addRecipe(new YOUR_CLASS_THAT_IMPLEMENTS_IRECIPE(3, 3, input, output));
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[1.6.2]Forge install problem
Try updating to the latest/recommended forge for minecraft 1.6.2
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[SOLVED!!!] Mob Model Not Working [1.5.2]
I tested it didn't work but first it was extending ModelBase, then it also didn't work :'( The error points to line 17 on the server proxy class. You shouldn't put anything in the serverproxy class only in the client proxy class.
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[SOLVED!!!] Mob Model Not Working [1.5.2]
Make your model class extend ModelBiped instead of ModelChicken. I don't know if that's the case, but i had some problems if I didn't let it extends ModelBipeD.
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How can I add multiple rotated blocks onto a single metadata block?
So how would I implement that in my mod? Just let all the blocks I want to have in 1 ID create a new TileEntityExtendedMeta instance?
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Forge Source 9.10.0.789 installer problem
How long did you take to wait for the installer to finish? Jinput-2.0.5-sources.jar took a long tie to download by me, maybe thats the same case as you?
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[Unsolved] MCP error [1.6]
Ok I will let you know if it worked
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New Texture Directory For Minecraft Forge 1.6.1
To get rid of the tile. before the picture file, that's where the substring(5) is for.
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[Unsolved] MCP error [1.6]
As the title states above i have a MCP error. Here's my console: If anyone knows where I can find that log that was stated in the above picture, I can give that to you guys either.
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[1.6] Hooks for horses?
You can just copy over the class where the horse armor is located in? And edit it to your likings?
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[UNRESOLVED] Problem with my code the I cant spot
In the decompiled minecraft, rock isn't a field anymore. Do you use Pahimar's workspace? So yes did you just copy all the files from the eclipse folder/project? I had that either, and then I came to the conclusion that i needed to use ant and an build.xml file. Pahimar's github account has all of those. Just change it to your likes.
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How can I add multiple rotated blocks onto a single metadata block?
So if I use that, I can have infinite blocks in 1 ID like Redpower does?
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How can I add multiple rotated blocks onto a single metadata block?
Just took a look at your mod. Are you using TileEntites for the roads, or just future planned stuff? If it's for the roads, I wouldn't recommend it. I tried it briefly in my FlenixRoads mod, but they de-render after a certain distance so I changed how I made them and ended up using more IDs than planned I'm currently not using tile entitys for my road blocks, but I think that there about 8 different blocks but with different directions. If I know how to use TileEntitys for the blocks (like Redpower does) I would be able to add more road blocks in a single id instead with more ids
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How can I add multiple rotated blocks onto a single metadata block?
Redpower does some really heavy stuff with TileEntitys. I don't know how you can implement that in your mod, but if it's possible (I know that it's possible) and you figured it out, can you please post the code or point me to the right direction, cause that could really help my mod to use way less IDs than it now has...
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[1.6.1] How do i load a tile entity?
Code?
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my block are thay but not in-game wtf? 1.6.1
I'm not sure if that's it, but i think you have to initialize your config firstand then the block itself...
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