Everything posted by larsgerrits
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[Unsolved] After receiving redstone signal, wait for a couple second [1.6.2]
I've added that, but it doesn't change anything. I added some checklines and it doesn't seem to count the ticks. Anyone why?
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[Solved!] Problems with mod (Ore Generation, error at startup)
Look at this line:
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[Unsolved] After receiving redstone signal, wait for a couple second [1.6.2]
It doesn't work. If I power it indirectly (that's what it has to if it's done) it doesn't change it state/texture. Here's my code: the onNeighbourBlockChange method: the TileEntity class: and the TileEntitySpecialRenderer class: this is how I apply the redstone signal:
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[Unsolved] After receiving redstone signal, wait for a couple second [1.6.2]
I already have a tile entity with both booleans, but how would I go about making a timer? Just a simple for loop or something else?
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[Unsolved] After receiving redstone signal, wait for a couple second [1.6.2]
As I mentioned in the title, I want my block to wait a couple seconds after receivong a redstone signal, and than continue with it's code. And howwould I go about doing that in a TileEntitySpecialRenderer class?
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[Solved!] Problems with mod (Ore Generation, error at startup)
If you're in minecraft 1.6.*, replace the @Init and @PreInit with @EventHandler.
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[Unsolved] Crash when using onItemUse() method [1.6.2]
That's right I used your tutorial
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[Unsolved] Crash when using onItemUse() method [1.6.2]
tileGag.primary_x = x;
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[Unsolved] Crash when using onItemUse() method [1.6.2]
As I mentioned in the title, I get a crash when I use the onItemUse method. In that method I added some code so it places a block with a custom model that's larger than 1x1x1. The onItemUse() and rotXZByDir() method: And this is the eclipse console: And the crash report:
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Changing one of minecraft's block's drops.
Use ASM. That's all i can say.
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[Solved][1.6.2]Multiple textures are no more possible?
Thanks, it worked
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[Solved][1.6.2]Multiple textures are no more possible?
Thank you, didn't know what I had to place in the place of "entities".
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Impossible to load mods 1.6.2 fml
BTW this is not the place for help installing. For help go here.
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[Solved][1.6.2]Multiple textures are no more possible?
Here we go again...Bump
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[Solved][1.6.2]Multiple textures are no more possible?
And where do you place the textures then?
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
Ok so now it renders in my inventory but it's purple.
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
It seems like nobody has a answer to this...
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[Solved] Is there any way to add a button to a vanilla GUI?
You need to be a little more informative in your posts, but about your question, I have only one thing to say: search trough the javadoc if you can find any forge hooks.
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Is there a way to check if ores are generating
Add a System.out.prinln("The custom ores are generating!"); to your ore generation method/loop, than search for it in the console and if it's there, voila, else the ores aren't generating.
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
Another bump cause I really need the answer as I've been struggeling with this.
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[Solved] Is there any way to add a button to a vanilla GUI?
ModLoader? This isn't the place for ModLoader mods!
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
That doesn't work either... I got the same outcome... In another mod it works well, but that's for mc 1.5.2. EDIT: I just took a look at the eclipse console and it sais: Which looks like to me that it has to do something with the writeToNBT metho. And it sais it's a bug... But there isn't anything in the TileEntityStreetlight class (yet)!!!
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
Than I'll be making a new model class...
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
bump
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[Unsolved] Custom block model invisible and black/purple square when hold[1.6.2]
I was in the middle of making the thread and I hit post accidently... But it's there now
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