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larsgerrits

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Everything posted by larsgerrits

  1. I've added that, but it doesn't change anything. I added some checklines and it doesn't seem to count the ticks. Anyone why?
  2. It doesn't work. If I power it indirectly (that's what it has to if it's done) it doesn't change it state/texture. Here's my code: the onNeighbourBlockChange method: the TileEntity class: and the TileEntitySpecialRenderer class: this is how I apply the redstone signal:
  3. I already have a tile entity with both booleans, but how would I go about making a timer? Just a simple for loop or something else?
  4. As I mentioned in the title, I want my block to wait a couple seconds after receivong a redstone signal, and than continue with it's code. And howwould I go about doing that in a TileEntitySpecialRenderer class?
  5. If you're in minecraft 1.6.*, replace the @Init and @PreInit with @EventHandler.
  6. That's right I used your tutorial
  7. As I mentioned in the title, I get a crash when I use the onItemUse method. In that method I added some code so it places a block with a custom model that's larger than 1x1x1. The onItemUse() and rotXZByDir() method: And this is the eclipse console: And the crash report:
  8. Use ASM. That's all i can say.
  9. Thank you, didn't know what I had to place in the place of "entities".
  10. BTW this is not the place for help installing. For help go here.
  11. And where do you place the textures then?
  12. Ok so now it renders in my inventory but it's purple.
  13. You need to be a little more informative in your posts, but about your question, I have only one thing to say: search trough the javadoc if you can find any forge hooks.
  14. Add a System.out.prinln("The custom ores are generating!"); to your ore generation method/loop, than search for it in the console and if it's there, voila, else the ores aren't generating.
  15. Another bump cause I really need the answer as I've been struggeling with this.
  16. ModLoader? This isn't the place for ModLoader mods!
  17. That doesn't work either... I got the same outcome... In another mod it works well, but that's for mc 1.5.2. EDIT: I just took a look at the eclipse console and it sais: Which looks like to me that it has to do something with the writeToNBT metho. And it sais it's a bug... But there isn't anything in the TileEntityStreetlight class (yet)!!!
  18. I was in the middle of making the thread and I hit post accidently... But it's there now
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