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larsgerrits

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Everything posted by larsgerrits

  1. 1.7.10 is no longer supported by Forge.
  2. Look at a vanilla block that does that: BlockSand and BlockGravel .
  3. You have src/main/java and src/main/resources folders. The assets folder is underneath the resources folder, and not under the java folder. This is not weird at all, this is how it is supposed to be.
  4. Use IItemHandler in combination with Capabilities : http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
  5. player.openGui ? This is all I can say without more information of what you want to do.
  6. http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
  7. java.lang.InstantiationException: com.lambda.plentifulmisc.tile.TileEntityTransreceiverRelay You can't instantiate an abstract class. TileEntityTransreceiverRelay is abstract. So you can't make an instance of that class. Also, only register the actual TileEntity classes that are going to be placed in the world. So don't register TileEntityTransreceiverRelay , in the same way the TileEntity class isn't registered too.
  8. Make a new issue for this on the MCPBot Issue tracker.
  9. It's in the first response to the main post. Just search for "loading" and you'll find it...
  10. Caused by: java.lang.NullPointerException at com.Kokkie.cheesemod.world.dimension.CheeseTeleporter.placeInExistingPortal(CheeseTeleporter.java:131) ~[CheeseTeleporter.class:?] Well, there's something null on that line which is causing your issue. Use your debugger to figure out what.
  11. No, that's probably for server -> client synchronization I don't know, but I do know that that's not what you need. You need to make custom packets to send a signal from the client to the server when the user wants to change the item, and change the item on the server side when the packet is received.
  12. Do you override the registerEventHandler in your ClientProxy ? If so, you should call the super method to make sure the event handler register gets called.
  13. I'm currently doing my ores the same way as you intend on doing, so this link to my model file might help: model.
  14. The client can't modify data on the server side, so you have to use packets to send a signal to the server to change the ItemStack on the player.
  15. Remove the tintindex from your "stone" cube, and only have the tintindex on the "colored" cube.
  16. Again: use the debugger to find out why it isn't called. If you put a sysout before the if-statement, does it fire? If not, your issue might be registering the event handler.
  17. Define "doesn't work". Does it break the block under it? Does it do nothing? Does it break both blocks? Be more specific than "it doesn't work" if you want help. You should use the debugger to see why the symptoms are happening.
  18. Override the isOpaqueCube method to return false.
  19. In your onItemUse , you create a new ItemStack . A new ItemStack is never going to have the NBT data of another ItemStack . Either use the ItemStack parameter (1.8-1.10.2) or get the one from the player (1.11), as that's actually the one the player has in it's inventory.
  20. Then you have to talk to the admin of your computer.
  21. Don't necro an old post. If you have an issue, make your own topic. Also, 1.7.10 is no longer supported by Forge.
  22. (I think) Minecraft in a dev environment only tries to connect to the authentication server if there's both a username (email) and password available from the program arguments. If you have them, you might want to check if removing those fixes the issue.
  23. This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=43525.0[/iurl]
  24. 1.7.10 is no longer supported by Forge.
  25. You fork the repo, pull it from GitHub, edit the code, gen the patches if you edited vanilla code, push it your forked GitHub, and click the Pull Request button.

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