Everything posted by larsgerrits
-
metaItem Sword how to set diferents materials in constructor for each sword??
Swords use metadata to store the damage, so you can't have metadata swords. So you either have to make a new Item for each sword, or you have to implements a system to store the damage in NBT.
-
Living Enities ?
Jabelar has a lot of useful tutorials on various subjects: http://jabelarminecraft.blogspot.nl/
-
new Mindcraft
Try using the latest Forge version.
-
Multiple custom CreativeTabs for custom item/block
Then, google it up and learn how to use it. BTW, i'm 15 too, and I know Java very well, so that's not an excuse.
-
Multiple custom CreativeTabs for custom item/block
... You really know Java? Cause if you do, you really should know how to override methods.
-
[1.7.10] [Solved] Saving additional data to a world.
Use WorldSavedData . There are tutorals on the internet.
-
MOVED: Ok FOrge WONT START
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=25263.0[/iurl]
-
[1.8] About FML and Minecraft Forge
In every new Minecraft release, there are changes in the code. In the 1.8 update, they rewrote the rendering of Minecraft. There's a post in the tutorials section on how to update your mod to 1.8.
-
Ok FOrge WONT START
Can't access FML-SERVER-LATEST.
-
MOVED: Recipe Remover for Tekkit Lite
This topic has been moved to Minecraft General. [iurl]http://www.minecraftforge.net/forum/index.php?topic=25272.0[/iurl]
-
Recipe Remover for Tekkit Lite
Don't use 1.4.7, that's really old, and there are no reasons not to update.
-
[Solved] Help with Intellij and resources
Use diesieben07's tutorial for setting up Forge with IntelliJ. Tutorial found in the tutorials section.
-
MOVED: More mods to improve FPS / decrease lag
This topic has been moved to Minecraft General. [iurl]http://www.minecraftforge.net/forum/index.php?topic=25260.0[/iurl]
-
[1.7.10] Render Item/Block In GUI?
The GuiContainer class had a private method called drawItemStack(ItemStack,x,y,String) which you can copy and make a new method from and use that.
-
Problem with fluids (1.7.10)
You get an error at blockMud because that doesn't exist. You called your block Mud . And I think you get an error at fluidMud because you can't use public , private , protected etc. in methods.
-
[1.7.10]Adding Computercraft to Forge Gradle Fails
You need to add CodeChickenCore to your mods folder, as it wil runtime-deobfuscate the mods so they will work in dev-space.
-
[1.7.10] Change vanilla recipe output
Why does everyone use the new Object[]{} in their recipes. There's a reason it is a varargs parameter.
-
[1.7.10] [SOLVED] Attempting to Change Vanilla Animal Models
Well, your mod setup is kinda weird. You have java and resources source folders, but they need to be src/main/java and src/main/resources . Maybe that's what's wrong.
-
[1.7.10] [SOLVED] Attempting to Change Vanilla Animal Models
That bug has been in Techne a long time now, so we know where to look if there's a NPE in the model class.
-
[1.7.10] [Solved] io.netty.handler.codec.DecoderException
Remove the integers from the byteBuf.getInt();[code]
-
right Click sword error V.1.6.4
Please tell us in DETAIL whats wrong or your thread will be locked.
-
[1.7.10] Make Balance NBT?
There are plenty of tutorials on the internet.
-
[1.7.10] Changing vanilla tools properties without editing base code
Try using the version of ReflectionHelper.setPrivateVersion() which accepts a String, instead of a number, so you can just specify the field name instead of the index.
-
[1.7.10] Project Fails To Launch
Why do you have 3 different proxies? About the error: Update forge to the latest version.
-
Missing Native DLL Files <Solved>
Use GradleStart as the start class in your run configurations.
IPS spam blocked by CleanTalk.