Everything posted by sham1
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[1.8] "Book" or Guide for my mod
- [1.8] "Book" or Guide for my mod
All right, here are some of the requirements: [*]The item you intent to become your book [*]A IGuiHandler [*]The book's gui [*]Some content to test the gui (I suggest lorem ipsum) Those are the things you need. Can you figure out from these how to do it or do you want some more help.- [Read Comments at Page 2][1.8]--Custom Crafting Table not Removing Ingredients
Begging for help does not give a good view of you, considering that you could have looked the answer yourself from Google. But whatever. Care to show us your container class?- [1.7.10] [Scala] Adding Recipes?
Scala's AnyRef is a type alias for java.lang.Object. So to define your recipe, you go: Array[AnyRef](/* your stuff comes here.*/) Also @hsgill97, choosing scala is mostly about personal preference, as scala has some really convenient stuff about it. Also you can mix java and scala code so that will not be a problem.- API for own mod mc 1.8[Solved!]
API is just an exposed methods and interfaces. Can you specify what you want to do with your API.- [1.8] [UNSOLVED] 3D Smart Item Model is Textured with the Sprite Atlas?
Those are generated by Eclipse when bringing in methods from an interface/super/etc. They're considered comments by java's code. I think he knows what a comment is... I guess his point is that you might want to implement them.- [1.7.10] Place Bucket event?
Which makes no sense whatsoever, but yes, you can also do this.- [1.7.10] Place Bucket event?
PlayerUseItemEvent, you get an player instance, and from there you can check if the player is holding a water bucket or a lava bucket, and if true, do whatever.- [1.8][SOLVED]How do I set up my workspace for IntelliJ?
This should be a good starting point.- [1.8] experienceTotal Problem
Why are you trying to change this stuff on client side?- [1.8] Render Fluid
Show us what you've tried.- How to spawn a block?
Maybe you should treat your peers in this community with respect when they are trying to help you. But no, you instead throw a hiss fit because we won't solve your problem for you. We want to help but if you start to act like this, the only thing I can say is get out.- [1.7.10] TileEntityRenderer Problems [Solved]
Do you have any code to show? It makes this process of helping a lot of easier.- Help with hashMaps
What do you mean by returning proper values? I will have different x y and z values. Hundreds actually. Proper values as-in: hashCode returns the same int if BlockPos's x, y and z are the same and equals returns true if the x, y and z are all equal. So basically, he wants you to create a hash-able wrapper around your BlockPos that you can then store on that hash map of yours.- [SOLVED][1.7.10] Add IMovableTile to AE2 without require AE2
I'm on mobile ATM so I can't say much, but take a look at forge's @Optional-annotation.- Another, Why doesnt this work?
What? I think he means to ask "how to execute something when Entity has certain HP". Again, onUpdate() is your friend.- [1.8] Can't figure out how to change bow pullback time.
This is for 1.8...- Detect if the sneak key is pressed.
player.isSneaking?- [SOLVED] Saving player in a Tile Entity
Have you tried to save player's UUID instead? Because when you have the UUID you can just look up the player whose UUID it is.- Let the player rotate his arm
Maybe if you showed us the code, we could actually help you...- 1.7.2 custom weapons
Wait I derp'd. I thought this was 1.8 mod *facepalm* You should be able to with some methods change how the item is rendered. I would not know what to tell you as I've not done this kind of thing pre-1.8.- [1.7.10] Bow Rendering in 3rd Person
Ok, now that we can seethe problems, show us the item render code if you are pre-1.8 or item JSON for 1.8.- 1.7.2 custom weapons
With that attitude you aren't. Press on and if you are determened enough you have something amazing to release into the worlds. Anyway, to give your sword different sizes you need to mess with the values of the scale attribiute in your item model JSON. Mess around and try diffrent things and if you run into trouble just ask away. We won't bite.- [1.7.10] Crafting code help
this is my code duh! *snip* ...where did you declare the 'D' charecter in the last one.- [Solved] Recharging Items in inventory
Don't forget to hit that "Thank you"-button Oh and also change the thread title to have tag [sOLVED] - [1.8] "Book" or Guide for my mod
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