Everything posted by atrain99
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Ores not generating?
Shouldgenerate could be false. Just saying.
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Installing FML
Huh. (I inserted an = in the URL in the quote) Now, after reading the log, it seems that you're missing patches or files to patch, which is weird.
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Can't install Forge Sources on MCP 6.2
You may need to try re-downloading the forge zip and running the forge install script again. Other than that, I don't know what is wrong.
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Issues with Modloader
Well, the super() call probably needs the args in a different order. Or you're calling the block constructor with the wrong args.
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I think I did everything correctly, but I'm stuck.
Or open cmd, cd into the folder with the minecraft launcher (jar form), and do: java -jar minecraft.jar Errors will print here.
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[1.3] Villager Trading
Well, forge should have a hook for it (hint, hint), but if there isn't, go ahead and write one and submit a pull request to forge on github.
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Forge Download Links: Adfoc.us vs. Adf.ly
Ohh, I see. I was going by the "Your Site Here: 10,000 visitors / $5.00". Thanks for linking me to the rates page. I'd have always thought it was that if you didn't show me. Okay, I didn't know the rates were so close. My bad. Oh, I forgot to leave a message because It was my first time using the system, but I donated some to your ChipIn thingy on about the 10th of July. Which I hope more people will. I'd like to see some streaming. What's ChipIn? Can I use paypal? (I've got 21 cents from adfly downloads)
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I think I did everything correctly, but I'm stuck.
Are there any .log files in your .minecraft?
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Model Scale
Yeah.... I think it's 0.0625. But that's just a guess.
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Hangcow's Texture Kiosk
If you do banners, dries007 is looking for one.
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Turbo Model Thingy
Your approach is flawed! It DOES mess things up!
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Model Scale
When I call a render function I provide a float as an argument and it changes the "scale" of the model. Can anybody give me an idea about what scale will have 1 techne unit=1/16 of a block?
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GitHub Source
Um, no. I do everything manually.
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GitHub Source
What's the scenario?
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Getting a Entity to "switch" type
I actually fixed somebody else's problem?!?!
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Thank yous and Karma
Ouch. Um, you could make it so that the the topic search on the bug reports board sorts the results by thank yous in the topic?
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Rarity
Effectively the custom trading recipes will cover that if it supports both sides of the trade. It just allows modders to modify trading and not just run on Mojang's terms. Yeah, that's what I was thinking.
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Rarity
So a hook for adding custom trading currencies, then?
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Help Please
Just use the tekkit launcher thingy.
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Creating a new block sort of in net.minecraft.src
You forgot Darkguardsman and rest of the UE develepers... So do you want to merge our projects? We really need a UE mod that adds nuclear stuff. If you are up to this project, I will be willing to help you with it. Post a post on the saying you are going to take over this project at the Atomic Science thread then I will grant you permission to moderate the thread. Don't worry, if you take over this project, the ownership will be yours. Make adfly money out of it and whatever you want. It belongs to you. I hope you will consider about this and I look forward to your answer. Well, duh. DarkGuardsman just pops in with suggestions. But yeah, this is a group effort. Sorry to those not mentioned!
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Thank yous and Karma
Well, in the bugs and errors board, maybe you can sort the auto-find related topics by thanks/user karma?
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Resolving ID Block Conflicts for Dummies
Or even providing a second tutorial that's not MultiMC? (Even though MMC is awesome!)
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Getting a Entity to "switch" type
Try checking out the creeper/skeleton code. They've got stuff that uses that.
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Creating a new block sort of in net.minecraft.src
Then now we've got three people! Me. You. and Elusivehawk.
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Turbo Model Thingy
Just export your models from techne as java!
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