Degubi
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Everything posted by Degubi
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http://pastebin.com/dALNRcVf - Error log http://pastebin.com/EdcRfkss - Block file I don't know what's the problem, because it's working in vanilla..
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How did you register your entity?
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The method getBaseState() is undefined for the type BlockHalfBlocks, .. I don't know why the getBlockState not working, because it's working in vanilla.
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Log: http://pastebin.com/V1PZXyYD Block File: http://pastebin.com/JymkvRzY I tried running the mod in server environment and from the offical minecraft launcher, too and it crashes, the log points to the PropertyDirection thing. I don't know what's the problem, because it's working in eclipse, but not after jar-ing the mod.
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Hey Guys! I created a few bushes in 1.7.10. They use the colors of the vanilla leaf blocks. They are working fine when placed, but in the inventory they're white... Block file: http://pastebin.com/tnr13Bij Inventory Model: http://pastebin.com/cfjee6XV Super Block Model: http://pastebin.com/uyQ6gtFu Item Model: http://pastebin.com/5AR7hKdV
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[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
Degubi replied to LEGOlord208's topic in Modder Support
Can you show me your item model file? -
[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
Degubi replied to LEGOlord208's topic in Modder Support
First: Init items and register them in the FMLPreInit Event. 2nd: Register item models in your ClientProxy. I really suggest you to make a "helper" class to make things cleaner. -
(sry 4 bad English) Hi, I have the same problem. Now, the problem is: BlockWall definies 2 variants: Mossy and normal cobblestone. Vanilla is just ignoring them automatically, but you have to ignore them, too.(Like the POWERED attribute at doors). ModelLoader.setCustomStateMapper(block, (new StateMap.Builder()).addPropertiesToIgnore(new IProperty[] {property}).build()); This is the way I ignore properties in blockstate files.(put it in preInit) But this doesn't worked for me, just for doors.
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Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
But it has been working until I updated the 1.8 workspace. -
Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
Yes. But I have a non utf8 characer in my user home's folder(Gergő), because I'm Hungaryan. Can this be the problem? -
Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
The worst thing is that I tried it already 3 times... -
Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
I tried it already, nothing. -
Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
Ehm, opened build.gradle, changed version number, console: gradlew setupDecompWorkspace and gradlew eclipse -
Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
So: I downloaded the sources form the fileserver. Extraced it, opened console and gradlew setupDecompWorkspace and gradlew eclipse. The funny thing is that 1.8 and 1.7.10 has been working for very long time, but I just updated the 1.8 workspace and everything stopped working. -
Unbale to start ANY versions of minecraft from eclipse.
Degubi replied to Degubi's topic in Support & Bug Reports
Anyone? -
You also need a render file if you want to change texture too.
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Tile entity special render.-->> Needs a tile entiy.
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http://www.minecraftforge.net/wiki/Using_wavefront_model I used this tutorial. It contains info about how to export the obj and how to import it to minecraft. Also: It's for 1.7.10, 1.8's render engine doesn't allow (yet) to use obj's. Also, for blocks: TESR, for Items: IItemRenderer.
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[1.7.10] Crash When Removing Item With onItemRightClcik()
Degubi replied to PlasmaBlazer's topic in Modder Support
Do the nullChecks before checking the item dmg. -
To add a render to an entity RenderingRegistry.registerEntityRenderingHandler, also do this only in your client proxy!
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For registering entities use EntityRegistry.registerModEntity
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Width 30 != 30 block width I think