Everything posted by Degubi
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[1.8] tiny hitbar
setSize(Width, height) in the entity's constructor.
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Colored bed: the player won't sleep
Code?
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Colored bed: the player won't sleep
yes, public class "NameHere" extends BlockBed.
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Colored bed: the player won't sleep
Try to extend BlockBed with your block class.
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Low fps with advanced model loader
Yes, Minecraft is still made of blocks with a few magic things. Anyway, thanks for your help.!
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Low fps with advanced model loader
Just one print from the constructor(I forget that I register the render in ClientProxy with MCForgeClient.registerItemRender). Also, I think the problem is that the model is too complicated... 1.2 MB, there are more than 12000 vertices!
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Low fps with advanced model loader
I have a custom rendered item. It has an .obj model and it creates very big lag. Is this ok?? render code: http://pastebin.com/4dDhtRFZ
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Texture Atlas
I discovered that when I run MC 1.8, minecraft exports the Atlas png to my Minecraft folder. Is there a way to do this in Mc 1.7.10?
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[1.7.10] PlayerSleepInBedEvent delay
You could try to use PlayerInteractEvent. Right click & Block.bed, give it a try!
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[1.8] onItemUseFinish called twice?
I think 1 print for client, and one for server.
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Play sound on item change?
Shouldn't need to play Sounds on the server? Because If I play it on client side I can't hear it.
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Play sound on item change?
For example: If I equip to a sword I want to play a sword sound, If I equip to a bow I want to play a bow sound. Is there a way to do this? Or to detect Item changes? I tried TickEvent, but I think it's not the best choice to do this.,.
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[1.7.10] Help
It's because you create the object in the postInit method. Make a field(p s CreativeTabs tabname) and init it in the fmlpreinit method.
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ISBRH instead of TESR
That was I actuatly did, but solved, it was an issue in the TE render...
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ISBRH instead of TESR
Seems like working, but: This is actuatly 2 blocks(has an itemblock which places 2 of them) and I can't figure out how not to render the top's 0th side and the bottom's 1st side.
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ISBRH instead of TESR
So, use an ISBRH when the player is not near the block?
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ISBRH instead of TESR
Hm, thanks. I realy thought that I could throw away the TE, because there are lots of in the world(it's generated in my icy biome)
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ISBRH instead of TESR
I have a 2 tall ice block. It renders a creeper inside it. It also uses a TE and a TESR. Is there a way to do it with ISBRH? Because I don't know how to render entities with ISBRH, like texture binding. Or should I just keep the TE?
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[1.7.10][SOLVED] Optional Dependencies
Loader.ismodLoaded(modid). Do this in the post init!
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My suggestions about Forge
I think you suggested things that are impossible to be in forge. You have gui overlay event, you have gui open event,. It's not the forge's job to change such things like these.(i think)
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Block or Item Injected to server event?
Eh, this happens if I'm not English.(I hate this, don't care), also every time I create a new block(register with GameReg) FML injects it's data to the server. I want to "take control" over it, I just don't know how. (Don't misunderstand me, please...)
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Block or Item Injected to server event?
Is there anything like this? An event, or a method from anyone of the FML events?
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Gamerules?
Is there a way to add gamerules? Like the mobGriefing gamerule?
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[1.7.10] Entity Falling Through Blocks
You have to call setSize() in your Entity's class, in game press f3+b to debug it. e.g after the super(world); setSize(x, z), where x is the width and z is the height of your mob
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[1.8]{FML} World Generation Loop
Solved. It was my fault...... But there's another thing that is happening randomly when I start a map. CrashRep: http://pastebin.com/CAbHrDuF Latest: http://pastebin.com/VHw6EPD0
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