Degubi
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Everything posted by Degubi
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I can't see any texture, or hitbox, or collide with it(also printing oout a placed string from onBlockPlaced method prints nothing too...), also I use the 1004 version of FML.
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Block: Normal block, nothing in the Block's class file(just extends Block), registered with gameregistry, also the jsons: assets/testmod/blockstates && models state: http://pastebin.com/zKZ9gf7F blockrender: http://pastebin.com/H4RHTSiW itemrender: http://pastebin.com/hqWmf099
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I think the wrong was with metadata is was the same with ID-s. They were not limited and just "magic numbers"....
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We have to make 3 Json files for each block(I think), one for the blockstate(s), one for the item render, and one for the block render. I still can't make them work... I took the idea from the MC jar... Why is this good for modders???...
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Yes, also with blocks: setBlockNames reversed to setUnlocalizedNames, you have to use getBounding box to get a mob's bounding box, AxisAlignedBB.getRenderBounds become AxisAlignedBB.fromBounds. Some changes... Also I still can't find a way to render blocks in the world...
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I have noticed that there are FML releases for MC 1.8. So I started again modding with the basics... I created a basic block with no special properties, but I can't make a texture to show in the game, or just render a block normally. A lot of stuff has changed in 1.8... Is there anyone who can help me??
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Wow, it is beautiful! Big thanks 4 that!
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I need it for a boat. How much do you recommend? Because I use 5 and it turns very slowly.(The boat Entity class is the same with the vanilla's)
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Is there a proper value to set in the EntityRegistry.registerModEntity update frequency parameter? There was a similar post, but it was posted about 2 years ago... http://www.minecraftforge.net/forum/index.php?topic=2897.0
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I looked for it in the abstractclientplayer file, but I can' solve the parameters in the ThreadDownloadImage line.
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Is there a way to bind a texture from an url? I want it to use in a gui, but from an url. (Sry 4 bad english)
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You have 2 init events. preInit(FMLInit...) Init(FMLInit) Change the preInit to the correct FMLPreInit Event.
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I made it! Thanks for the hint.!
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Of course, thanks for the hint, I'll try it out.
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Is there a way to add mineshafts to custom biomes? Like the village or stronghold way in the biomemanager?
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Oh, realy? I didn't know that it violates the EULA!
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Hm, maybe you are correct... Also, there are lots of 10 yrs kids in Hungary who like to copy mods, so I just disabled SP(by replacing the main menu with forge events) and then they started using it on their own servers. I wrote the mod for a specified server and I don't want to see it on another servers. What do you recommend then?
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Is there a way to acces the server properties file? Or get a server's name? (I need it because i need to make my mod to be playable on one server.
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It was written by the server console. Is this an error in my mod? If it is how to solve it?
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[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
I'm fully idiot... nevermind, I looked up to your answer(about 5 lines above this comment) and solved it... Now you make a big facepalm and I say again Thanks!! -
[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
The only thing that I can't figure out is the crash that I showed you yesterday... It seems that something is wrong with my ItemSlab constructor... http://pastebin.com/YPgd8qyM I have tried to cast BlockSlab in the Registry, in the constructor, but the same error given. -
[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
I Don't know how, but I made it working! It stacks and, uh. A lot of thanks again!!!! -
[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
Ok, I have a class that extends BlockSlab. It overrides the getIcon and the getItem Method, but I can't figure out what is the func_150002_b method. -
[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
Derp, it's abstract.. What kind of class should I use for the blocks? -
[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
Em, should I use the BlockSlab class instead of my class? For the single and the double block?