
Degubi
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Everything posted by Degubi
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[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
It gives me a NoSuchMethodError: http://pastebin.com/SGZH2TLn Also: http://pastebin.com/0qMcLkXs And what's this method called func_150002_b?? It returns a String -
[1.7.2]Slabs can't turn into double slabs and are darkened out
Degubi replied to ApocalypticFlame's topic in Modder Support
I'm having the same isue, I tried to figure out what you've written, did you mean something like this? [GameRegistry.registerBlock(TeamCraft.SingleBlock, ItemSlab.class, "SingleSlab", TeamCraft.SingleBlock, TeamCraft.DoubleBlock, false); GameRegistry.registerBlock(TeamCraft.DoubleBlock, ItemSlab.class, "DoubleSlab", TeamCraft.SingleBlock, TeamCraft.DoubleBlock, true);] -
This was exactly what I wanted!! Thanks!!!
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Is there a way to make a config file Just on the server side? Because I have a server running and I can modify configs on the client side too. I have tried @SideOnly-s, then the client knows nothing from the config file. Is there a way to make this thing work?
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[14:56:12] [server thread/INFO]: Unknown net.minecraftforge.common.chunkio.QueuedChunk { x: -10 z: 30 loader: null world: biomemap dimension: 0 provider: net.minecraft.world.WorldProviderSurface } [14:56:12] [server thread/INFO]: This should not happen. Please report this error to Forge. [14:56:12] [server thread/INFO]: Unknown net.minecraftforge.common.chunkio.QueuedChunk { x: -10 z: 30 loader: null world: biomemap dimension: 0 provider: net.minecraft.world.WorldProviderSurface } [14:56:12] [server thread/INFO]: This should not happen. Please report this error to Forge. Full log: http://pastebin.com/609AK40s
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I got it working. I've set the reg parameter to true and I see my biome and I walk into it and no crash on the console. I think I have to test for an another day... Ui: I got the resource pack check working.
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This log was given by the server console: net.minecraft.util.ReportedException: Exception generating new chunk at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:195) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:145) ~[ChunkProviderServer.class:?] at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:369) ~[PlayerManager$PlayerInstance.class:?] at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:123) ~[PlayerManager.class:?] at net.minecraft.server.management.PlayerManager.filterChunkLoadQueue(PlayerManager.java:206) ~[PlayerManager.class:?] at net.minecraft.server.management.PlayerManager.updatePlayerPertinentChunks(PlayerManager.java:309) ~[PlayerManager.class:?] at net.minecraft.server.management.ServerConfigurationManager.updatePlayerPertinentChunks(ServerConfigurationManager.java:294) ~[serverConfigurationManager.class:?] at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:427) ~[NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37) ~[C03PacketPlayer.class:?] at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.processPacket(C03PacketPlayer.java:163) ~[C03PacketPlayer$C04PacketPlayerPosition.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:721) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:341) [DedicatedServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:747) [MinecraftServer$2.class:?] Caused by: java.lang.NullPointerException at net.minecraft.world.gen.ChunkProviderGenerate.func_147423_a(ChunkProviderGenerate.java:286) ~[ChunkProviderGenerate.class:?] at net.minecraft.world.gen.ChunkProviderGenerate.func_147424_a(ChunkProviderGenerate.java:120) ~[ChunkProviderGenerate.class:?] at net.minecraft.world.gen.ChunkProviderGenerate.provideChunk(ChunkProviderGenerate.java:229) ~[ChunkProviderGenerate.class:?] at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:186) ~[ChunkProviderServer.class:?] ... 16 more
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I found it. 1 question: what is this parameter in the biomegenbase class called register? It's a boolean.
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I have: class that extends BiomeGenBase. Registered 2 times: with biomeDictionary and BiomeManager.addSpawnBiome in the PreInit Method.
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I did it and I flew over about 5 hours to find my biome.. Nothing... (Sry 4 bad english.)
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Is there a way to register a biome in the overworld?? Without custom genlayer thing? Like in 1.6.4: GameReg.regBiome?
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Subscribe to Blockevent.Blockbreak event. Check that is the block is a spawner and add your item to the drops list
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Is this possible? I have seen a tutorial using Tesselator, but it's outdated. I have about 100 png-s with the snowed and iced block textures. Is there a way to replace them with something? E.g render a snow layer(1 png) to every block.
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Sorry for wasting your time..
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http://pastebin.com/2nn1G0yt I got this so far. Something like this maybe?
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List entri = Minecraft.getMinecraft().getResourcePackRepository().getRepositoryEntries(); Iterator it = entri.listIterator(); Something like this? (Sorry I have never done something like this)
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https://www.dropbox.com/s/0ie6jgl4aa9f2sn/asd.txt . Not much.... My goal is: if my res. pack is loaded, the item appears in the creative tab. Else if the res. pack is missing the item disappears from the tab.
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I think I have to learn more Java because I can't make it to work, or I am simply stupid...
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It's working. Is there a way to check for a specified pack? For example: Faithful pack?
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Is there a way to check that a resource pack loaded?
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News: it seems that it crashes when opening the Creative tab. Just in creative mode, because we're recording in survival and everything works fine. If we're moving to my creative server, and after about 10 minutes random client crashes appearing when opening the creative tabs.
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String mod = "NotEnoughItems"; if(Loader.isModLoaded(mod)){} I use this to check that is nei loaded. It works fine 4 me. Just replace the string with Buildcraft. Ui: I use this code in my client proxy
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Blocks (Like Ores) Dropping metadata Items?
Degubi replied to UnwiseDeadkilla's topic in Modder Support
There's a method in the block file called damage dropped. Return the lapis metadata and in the item dropped method return items.dye -
Also, I think you don't have to put nei and cc core to server, because it's a client mod. (Correct me if i'm wrong)
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One(i think neccesary) mod is missing I think