Everything posted by Degubi
-
<Solved> 1.8 Block PropertyDirection Crash
http://pastebin.com/dALNRcVf - Error log http://pastebin.com/EdcRfkss - Block file I don't know what's the problem, because it's working in vanilla..
-
[1.8] Natural entity spawns.
How did you register your entity?
- Block(?) Crashes server
-
Block(?) Crashes server
The method getBaseState() is undefined for the type BlockHalfBlocks, .. I don't know why the getBlockState not working, because it's working in vanilla.
-
Block(?) Crashes server
Log: http://pastebin.com/V1PZXyYD Block File: http://pastebin.com/JymkvRzY I tried running the mod in server environment and from the offical minecraft launcher, too and it crashes, the log points to the PropertyDirection thing. I don't know what's the problem, because it's working in eclipse, but not after jar-ing the mod.
- Tinted Block Item Model Issue
-
Tinted Block Item Model Issue
Hey Guys! I created a few bushes in 1.7.10. They use the colors of the vanilla leaf blocks. They are working fine when placed, but in the inventory they're white... Block file: http://pastebin.com/tnr13Bij Inventory Model: http://pastebin.com/cfjee6XV Super Block Model: http://pastebin.com/uyQ6gtFu Item Model: http://pastebin.com/5AR7hKdV
-
[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
Can you show me your item model file?
-
[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
First: Init items and register them in the FMLPreInit Event. 2nd: Register item models in your ClientProxy. I really suggest you to make a "helper" class to make things cleaner.
-
[1.8] Custom Wall
(sry 4 bad English) Hi, I have the same problem. Now, the problem is: BlockWall definies 2 variants: Mossy and normal cobblestone. Vanilla is just ignoring them automatically, but you have to ignore them, too.(Like the POWERED attribute at doors). ModelLoader.setCustomStateMapper(block, (new StateMap.Builder()).addPropertiesToIgnore(new IProperty[] {property}).build()); This is the way I ignore properties in blockstate files.(put it in preInit) But this doesn't worked for me, just for doors.
-
Unbale to start ANY versions of minecraft from eclipse.
But it has been working until I updated the 1.8 workspace.
-
Unbale to start ANY versions of minecraft from eclipse.
Yes. But I have a non utf8 characer in my user home's folder(Gergő), because I'm Hungaryan. Can this be the problem?
-
Unbale to start ANY versions of minecraft from eclipse.
The worst thing is that I tried it already 3 times...
-
Unbale to start ANY versions of minecraft from eclipse.
I tried it already, nothing.
-
Unbale to start ANY versions of minecraft from eclipse.
Ehm, opened build.gradle, changed version number, console: gradlew setupDecompWorkspace and gradlew eclipse
-
Unbale to start ANY versions of minecraft from eclipse.
So: I downloaded the sources form the fileserver. Extraced it, opened console and gradlew setupDecompWorkspace and gradlew eclipse. The funny thing is that 1.8 and 1.7.10 has been working for very long time, but I just updated the 1.8 workspace and everything stopped working.
-
Unbale to start ANY versions of minecraft from eclipse.
Anyone?
-
Unbale to start ANY versions of minecraft from eclipse.
Hello guys! I tried everything to make minecraft run. I tried reinstalling the workspace, deleted gradle folder, nothing worked. Here's a console log from eclipse... http://pastebin.com/TbPn8rDR I saw topics where people complained about the same problem, but their solutions didn't work for me.
-
How do I create a new boat? [1.8.1]
You also need a render file if you want to change texture too.
-
useing obj files for modles in mods
Tile entity special render.-->> Needs a tile entiy.
-
useing obj files for modles in mods
http://www.minecraftforge.net/wiki/Using_wavefront_model I used this tutorial. It contains info about how to export the obj and how to import it to minecraft. Also: It's for 1.7.10, 1.8's render engine doesn't allow (yet) to use obj's. Also, for blocks: TESR, for Items: IItemRenderer.
-
[1.7.10] Crash When Removing Item With onItemRightClcik()
Do the nullChecks before checking the item dmg.
-
[1.7.10] Adding Custom Entities
To add a render to an entity RenderingRegistry.registerEntityRenderingHandler, also do this only in your client proxy!
-
[1.7.10] Adding Custom Entities
For registering entities use EntityRegistry.registerModEntity
-
[1.8] tiny hitbar
Width 30 != 30 block width I think
IPS spam blocked by CleanTalk.