Everything posted by Animefan8888
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[1.8.9] Technical Blocks as Items
Try registering an ItemBlock for it.
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[1.10] renderItemIntoGUI enchanted glint effect
Why not look into what renderItemAndEffectIntoGui does and look at other methods
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Item with multiple textures for different metadata values only renders first one
Post your code please
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[1.8.9] Instanly growing trees
You should also do a check if bonemeal works on it. Otherwise it might error. Or be considered very broken lol.
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[1.8.9] Recolouring a 3D item model
I stand corrected. Thanks Choonster added to my knowledge on Minecraft JSONs and bookmarked.
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[1.8.9] Instanly growing trees
Yes, because you need to get the new blockstate not the one when you clicked.
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[1.8.9] Instanly growing trees
Actually instead you should call worldIn.getBlockState(pos).getBlock() instnceof IGrowable
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[1.8.9] Instanly growing trees
Try this while loop (not tested) while(iblockstate.getBlock() instanceof IGrowable && igrowable.canUseBonemeal(worldIn, new Random(), pos, iblockstate) && igrowable.canGrow(worldIn, pos, iblockstate, worldIn.isRemote)) {
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[1.7.10] Custom dimension crashing on loading WorldProvider
I don't see an = so I will assume no it needs to equal something.
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[1.7.10] Custom dimension crashing on loading WorldProvider
Is terrainType ever initialized?
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[1.8.9] Instanly growing trees
Try removing the !world.isRemote it should appear then, currently it is not synced
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[SOLVED][1.10.2] Render an item inside a block
Re position the spot where you are rendering to center on the block(doubles/floats), and disable the lighting in GL11 or enable which ever works.
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[1.7.10] Custom dimension crashing on loading WorldProvider
In the log it says line 85
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[1.8.9] Instanly growing trees
Could you post your code?
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[1.8.9] Recolouring a 3D item model
Yes.
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[1.7.10] Custom dimension crashing on loading WorldProvider
Something is null in your chunk manager
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[1.7.10] Custom dimension crashing on loading WorldProvider
Never mind about the constructor WorldProvider doesn't require one lol. But just remove the abstract modifier when you declare the class.
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[SOLVED][1.10.2] Render an item inside a block
Look in RenderEntityItem.
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[1.7.10] Custom dimension crashing on loading WorldProvider
You don't even have a constructor class is abstract if you didn't see my last post.
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[1.7.10] Custom dimension crashing on loading WorldProvider
You commented out your constuctor in your WorldProvider. *Edit your WorldProvider class is abstract therefore it can't be instantiated.
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[1.8.9] Instanly growing trees
If bonemeal can be used on it grow() should make it skip a step up specified by the plant. You could use a while loop and the while loop should only run if the plant can be affected by bonemeal and if it is not at it's final stage.
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[1.7.10] Custom dimension crashing on loading WorldProvider
Could you push to github so I can see every new thing.
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[1.7.10] Custom dimension crashing on loading WorldProvider
Try doing the registry in the PreLoad method.
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[1.7.10] Custom dimension crashing on loading WorldProvider
World provider needs to be registered first. Do you ever call DimensionRegistry.mainRegistry();
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[1.7.10] Custom dimension crashing on loading WorldProvider
Post all of the registry code.
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