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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. I don't think you can? You could put a pull request on forge and see if they will add a hook for running the command.
  2. Could you post the code for ModItems and where your set the registry name.
  3. Does it actually instantiate the items in ModItems.createItems()
  4. First thing is first you do not need an instance of your client proxy. Secondly ItemRenderRegistry.registerItemRenderer is also getting called server side don't do that. And when you do try and call it from the client proxy your client proxy is null. Just call proxyServer.registerRenderInfo();
  5. Show use your MainRegistry class
  6. Change entityIn.getPosition to the pos either world spawn or bed spawn.
  7. Do a check if it is != null then use the world spawn or do nothing.
  8. I couldn't tell you...
  9. You type [--code]Put code in here[--/code] Without the -- in the brackets
  10. You want ChunkEvent.Load
  11. Sorry 1.6.4 is very outdated and is no longer supported by forge. You should update to 1.10.2
  12. Your crash is caused by using EntityPlayerSP somewhere in your code.
  13. Yeah, but you should look into it using any other means possible, because creating a core mod could cause some errors with other mods.
  14. Could you please use the code option in the message poster and what is the problem now?
  15. Did you put it before or after the if. it should be after if you want it to happen at the players new location.
  16. What is the problem exactly?
  17. Particles only spawn client side, move it outside of the !worldIn.isRemote
  18. Is it an actual Ghost block, like it only exists client side?
  19. 1.7.10 is no longer supported, but since you gave an example it is obviously possible as it has been done before.
  20. When you call register you pass the block that already has a registered name it is probably better to write the name lower case.
  21. login name? What they are saying is that you are trying to register a variable that doesn't exist. Instead of cache_wall use CACHE_WALL in your register method and as I stated before your need to register an ItemBlock as well as the Block.
  22. When you register blocks you also have to register an ItemBlock.
  23. Why did you post this here? This is a forum to get help with code.

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