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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. world.provider.getId() or world.provider.id *edit It might actually be world.getProvider().getId() or world.getProvider().id
  2. You can make a static class with helper messages there and just create an instance of...
  3. Maybe something like this. C:\Users\User\.gradle\caches\modules-2\files-2.1\com.google.guava\guava\18.0\cce0823396aa693798f8882e64213b1772032b09 And You should see a jar.
  4. Something like this has already been corrected please look here and try what it says down at the bottom. http://www.minecraftforge.net/forum/index.php?topic=37396.0
  5. Show me a screenshot of your build path (aka click configure build path).
  6. Oh also can i see the new error log?
  7. Because the original ContainerFurnace is made specifically for TileEntityFurnace. This class is used in ContainerFurnace and it references FurnaceRecipes.
  8. No I mean There should be a class that extends another class called Container. It should have a method in it called canInteractWith and possibly even these transferStackInSlot, updateProgressBar, detectAndSendChanges, and addCraftingToCrafters. Also in the constructor something like this this.addSlotToContainer.
  9. Well there are TESRs which I think are easy to use, but you shouldn't use it for performance reasons, and then there is IBakedModel which I have no experience. You may be able to find information on google about this. If not you could make a new topic asking how it works, but definitely look first.
  10. It means the Container, goes along with the GUI, you should have made one.
  11. Then why did you ask? With those you should be able to do it?
  12. Post Container code and updated TileEntity code please.
  13. Why can't you use OpenGL in IBakedModel? what happens?, sorry I've never used IBakedModel and know almost nothing about it, except that it is a "better" way to render blocks and the it uses Vec3d and creates quads, could it be that one of the values in putVertex is not correct?
  14. Then from here http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling I have used and would recommend these two MC Model Maker and MrCrayfish's Model Creator, both support JSON files directly and allow custom modeling (aka not a cube).
  15. I don't think there are any right now, but if you are basing items/blocks off of vanilla ones you can look at there JSONS from either the forge source reference library or go to your .minecraft directory and look in the jar file under assets/minecraft/models.
  16. No a crafting table has three different textures associated with it, the one on the top, bottom, sides, and the furnace has a front, sides, and a top/bottom.
  17. You need to replace all FurnaceRecipes with your Recipes class.
  18. Why not try using this { "parent": "item/generated", "textures": { "layer0": "messycore:items/copper_ingot" } }
  19. I meant is it going to be like the crafting table, having a top texture, a bottom texture, and side texture or is it going to be like a furnace?
  20. Do you ever add anything to the smelting list in there?

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