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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Was there a crash, or error printes out in the console, did the removing of the recipe just not work?
  2. Why not try changing skylight on the original to 0?
  3. It is as Choonster said I assume you created a class called ClientProxy is "net.dtm450.bigindustry.proxy.ClientProxy" the class that extends your CommonProxy?
  4. Could you post the code of your main class.
  5. The integer is the id of the dimension aka 0 = Overworld, -1 is the Nether, and 1 is the end.
  6. world.provider.getId() or world.provider.id *edit It might actually be world.getProvider().getId() or world.getProvider().id
  7. You can make a static class with helper messages there and just create an instance of...
  8. Maybe something like this. C:\Users\User\.gradle\caches\modules-2\files-2.1\com.google.guava\guava\18.0\cce0823396aa693798f8882e64213b1772032b09 And You should see a jar.
  9. Something like this has already been corrected please look here and try what it says down at the bottom. http://www.minecraftforge.net/forum/index.php?topic=37396.0
  10. Show me a screenshot of your build path (aka click configure build path).
  11. Oh also can i see the new error log?
  12. Because the original ContainerFurnace is made specifically for TileEntityFurnace. This class is used in ContainerFurnace and it references FurnaceRecipes.
  13. No I mean There should be a class that extends another class called Container. It should have a method in it called canInteractWith and possibly even these transferStackInSlot, updateProgressBar, detectAndSendChanges, and addCraftingToCrafters. Also in the constructor something like this this.addSlotToContainer.
  14. Well there are TESRs which I think are easy to use, but you shouldn't use it for performance reasons, and then there is IBakedModel which I have no experience. You may be able to find information on google about this. If not you could make a new topic asking how it works, but definitely look first.
  15. It means the Container, goes along with the GUI, you should have made one.
  16. Then why did you ask? With those you should be able to do it?
  17. Post Container code and updated TileEntity code please.
  18. Why can't you use OpenGL in IBakedModel? what happens?, sorry I've never used IBakedModel and know almost nothing about it, except that it is a "better" way to render blocks and the it uses Vec3d and creates quads, could it be that one of the values in putVertex is not correct?
  19. Then from here http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling I have used and would recommend these two MC Model Maker and MrCrayfish's Model Creator, both support JSON files directly and allow custom modeling (aka not a cube).

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