Everything posted by Animefan8888
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Trying to sync server -> client configs, but maybe I'm doing it wrong.
@Insane96MCP You could also just reload your config on disconnect or when the client opens another server or a singleplayer world.
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1.12.2 Mob Drops Problems [Read topic]
Write a file parser that will do it for you.
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1.12.2 Mob Drops Problems [Read topic]
Multiple people could try to use that modid leading to mod ID conflictions. You have 64 characters use them.
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[1.12] don't use json files for textures
Nope.
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1.12.2 Mob Drops Problems [Read topic]
No one said to do that, so why are you doing that
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Make a block only collidable for a specific entity
Please, just go learn Java first. You have absolutely no idea what you are doing. That code won't even compile your IDE should be yelling its head off at you.
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[1.12.2] Code-triggered multiple step advancement
@Kinniken What you should probably do in this case is have a built in creator of the Jsons. That will create them at runtime if they do not exist. Then prompt the user to restart the game in order to load the newly generated Advancements if there are any new ones and they haven't been loaded. It should all be done through Json, unless you are going to add the ability to change things in your way of loading custom cultures, etc.
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[1.12.2] Could not determine owning mod for EventBusSubscriber
Post your code.
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[1.12.2] Code-triggered multiple step advancement
Describe what you would want to do from an end user perspective and we might be able to help more.
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Ticking global object
Yes, create a world capability(global object). And subscribe to the WorldTickEvent.
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[1.12.2] Code-triggered multiple step advancement
It should still be done in JSON. Take a look at the format here.
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[1.12] updateScreen
This should be this.prevPosY, the.prevPosY+vy And the same for the 'x's
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[1.12] updateScreen
You shouldn't be doing this at all.
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Overriding Ore Drops in Villain
Use the HarvestDropsEvent provided by forge.
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Particle effects for TESR
As long as it is also stored in the BlockState.
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How do I properly use TickEvents
Requires To be static.
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My mods isn't working
Buy the game.
- My mods isn't working
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My mods isn't working
Get rid of optifine. Give Minecraft more RAM.
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Count ticks in a tick event, ie ClientTickEvent
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[1.12.2] Trouble removing recipes...
This is arguable, since the Recipes registry is modifiable(at least the last time I checked).
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Creating A custom Furnace
This is true, it's even in my signature. ? It will obviously go over the basics first, but eventually I will get to TE's. And I would love criticism from the various modders on here for when it is made to make it better than I can by myself.
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[1.12] LivingDeathEvent not firing
The thing is that it extends from the basic EntityEvent so it must have those methods, but since it only fires when a Living entity dies it also provides an EntityLiving(Base) this also makes it so you do not have to cast it yourself.
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Using logs in 'coded' recipe
He didnt specify what he was trying to accomplish. So I gave him a vague answer. I should've said "Use Json and make custom IIngredientFactory or an IRecipeFactory if you need to."
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[Solved] How I can make an item like bone meal
Seriously you should change them to something that has meaning, what you are doing just makes me think your dealing with magic numbers.
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