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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Then dont ask for help with code or suck it up and remove it once you've gotten help. I'm sorry what? First off that's not how we do things around here. We do not just post code for people to use, we help people write the code for themselves. Secondly you cant just use an if loop, whatever that is. Cadiboo, DaemonUmbra, and myself can do this and have it work on a dedicated server.
  2. With the exception of en_US there is some legacy code that allows that one. Edit: Unless you have a pack.mcmeta file with version 3
  3. Should be in Math, but it might be called acost instead of arccos.
  4. You're adding an extra colon in the resource location to pass to this.
  5. Does the dragon circle the player? And it doesnt look correct to me you are not doing any trigonometry.
  6. Yes it does. No clue I don't have any of the information.
  7. Can you post the text where you allocate the RAM. It means you need to go to the logs folder in the run directory for the modpack(where the modpack files are located) and post the debug.log or latest.log txt file as text on here. Preferably in a spoiler and the code tag the buttons for them look like an eye and <> respectively.
  8. @MCZaphelon You should only spawn entities on the Server. IE is !world.isRemote
  9. You could probably just post a OnConfigChangeEvent to the event bus.
  10. You're not running the code on the server if you do something when a button is pressed in a gui.
  11. What do you mean by compiled?
  12. The easiest way to do that would be to step through the code in the debugger.
  13. This is not an up to date repository. Push your code.
  14. Yes, coremodding requires extreme knowledge of byte code manipulation and is very incompatible with mods.
  15. How do you know that it isnt saving, this could be a desync issue.
  16. Look at the Enchantment class it has a method that determines if the item can have this enchantment. Extend the correct class, pickaxes should extend ItemPickaxe, etc.
  17. Can you upload your files to github so we can take a look at the whole thing.
  18. The Java edition of Minecraft is showing no signs of going away any time soon. 1.14 is being worked on as we speak. And they already have UWP and the Bedrock edition of Minecraft.
  19. Trial and error along with reading the code that was already there.
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