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Everything posted by Animefan8888
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Override getUnlocalizedName(ItemStack) and base it off of the metadata. Then you will have to put multiple entries into your lang file.
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Crash on placing MagicLog when inheriting from BlockLog
Animefan8888 replied to Jack4096's topic in Modder Support
If you look in BlockLog1(I think that is the name) you can look at what they did. -
I think there is an AI that is attached to those mobs that handles that so you could iterate through the AI list and check for an instance of that particular ai class.
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Crash on placing MagicLog when inheriting from BlockLog
Animefan8888 replied to Jack4096's topic in Modder Support
Create a new instance of a BlockStateContainer that has a PropertyEnum of the type EnumFacing.Axis. -
Crash on placing MagicLog when inheriting from BlockLog
Animefan8888 replied to Jack4096's topic in Modder Support
Does BlockLog override the createBlockState method, and if it does does it add the AXIS property to the BlockStateContainer? If neither is true you need to do so. -
Conquest Reloaded Mod Connected Textures Bug
Animefan8888 replied to TheNitovani's topic in Modder Support
Try fiddling with your settings. I suggest doing so without optifine as there are less. Maybe you need something turned on or off. -
If I'm not mistaken the armor of the player is calculated on demand so you cannot do this without making it an instance of ItemArmor. However if it isnt then it is stored within a SharedMonsterAttribute and you can add your own modifier in a player tick event if the item is found and remove the modifier if it isnt.
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Baby steps are the right way to go. However, instead of starting off with modding minecraft you could have started off with something like a calculator or a very simple game that will teach you the basics of Java itself instead of trying to make a modification to an already existing application via an external API.
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The mod Adventure Bags is not using a server compatible method of doing something, remove the mod, update the mod, or tell the mod author.
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You only want to do it this way if you don't want other modded logs to work with the recipe. If you want them to work then you must use the ore dictionary method.
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You would need to use ore dict there was a post recently on how to do any type of planks it should function the same as the answer on there.
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[1.12.2] Lighting bug with custom model
Animefan8888 replied to ProspectPyxis's topic in Modder Support
I'll be honest with you. Until you pointed it out I didn't notice it, could be a me just waking up, it not being that noticable, or I'm just really bad at that sort of thing. However I believe the solution is returning CUTOUT in getBlockLayer. -
The oak log isnt called minecraft:oak_log yet, that is its name in 1.13. In 1.12 you need to use its metadata value via the data tag in the JSON.
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[1.12.2] Lighting bug with custom model
Animefan8888 replied to ProspectPyxis's topic in Modder Support
What exactly is your problem? -
Then the correct thing to do is what I originally said.
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Issues with custom TNT entity texture
Animefan8888 replied to purpleshadows's topic in Modder Support
Post your updated code, and just for reference did you copy your code from the vanilla TNT renderer? I'm away from my dev environment for most of the time in a week including right now, but once I get back I'll look into it deeper. -
Issues with custom TNT entity texture
Animefan8888 replied to purpleshadows's topic in Modder Support
Change this to your block and do this again. -
Issues with custom TNT entity texture
Animefan8888 replied to purpleshadows's topic in Modder Support
Damn. Can you use either the console(print lines) or debug mode to determine if the value is changing on the Client?