Everything posted by Animefan8888
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Why doesn’t Forge use the JRE shipped with Minecraft?
Yes I know, but my phone doesn't agree with me or I'm just typing to fast. And I didn't feel like fixing it.
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Why doesn’t Forge use the JRE shipped with Minecraft?
Minecraft didn't start using there own Java until sometime around the new launcher.
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[1.12.2] Custom model doesn't render correctly
It's an entity there is no JSON model. This is a java model.
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Format Block Forge 1.12
This one. Typo, I meant xEnd.
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Format Block Forge 1.12
16 and you can use decimals. No its xStart yStart, send, yEnd because it is just coordinates on a texture.
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Format Block Forge 1.12
From xStart, yStart, zStart To xEnd, yEnd, zEnd,
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[Solved] How Do I Send Information to the GUI if I use ItemHandlers
You can recreate those methods in your te or you could just do te.fieldName
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[1.12.2] Work with inventory
I meant this implementation. Now you need to let the server know that this happened. Look into vanilla code to see how this is done hint. Youll use EntityPlayer#inventoryContainer.
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[1.12.2] how would i go about changing the Entity, Model and Renderer for the player.
PlayerTickEvent
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[1.12.2] how would i go about changing the Entity, Model and Renderer for the player.
Click the link.
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[1.12.2] Work with inventory
What you need to do from your original implementation is let the server know that you changed them. Because that one function is already done and the inventory sorting function is a god send.
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[1.12.2] how would i go about changing the Entity, Model and Renderer for the player.
Use capabilities.
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[1.12.2] Work with inventory
And why not just use Inventory Tweaks? It has the same feature you are requesting from us.
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[1.12.2] how would i go about changing the Entity, Model and Renderer for the player.
Why? Subscribe to the RenderPlayerEvent.Pre cancel it and render your model.
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[1.12.2] Work with inventory
What version are you doing this for? And is this only for the client?
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[1.12.2] Custom model doesn't render correctly
Find out which one of these method calls is adding the head box and then change the position that it is being placed at.
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[Solved]ghost Model?
Hmmm, I wonder. By the way just for clarification you're getting this error for two reasons. You dont have an item model at the correct location and B you didn't specify the "inventory" variant in your blockstate json.
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Setting held item slot to custom slot?
OR you could just switch the active itemstack and the new custom slot. @IdrisQe Your goal can't be achieved through normal means.
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[1.12.2] Custom model doesn't render correctly
Check what texture is bound in your render code in the debugger.
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World Generation & Effects
- Stop player from attacking on cooldown
I believe they mean to stop clicking while the cool down is in effect to only be able to attack while there is no cool down.- how i get a existing keybind but one keybind vanilla that is, I did not create but she exists.
Look through the code you can get any keybind you want from there.- [1.12.2] Custom model doesn't render correctly
Does this return the correct ResourceLocation?- [1.12.2] Custom model doesn't render correctly
Not where is your model, where is the code that makes it appear on the screen?- how i get a existing keybind but one keybind vanilla that is, I did not create but she exists.
There is a field in the Minecraft class called keyBindings. - Stop player from attacking on cooldown
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