Everything posted by Animefan8888
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[Solved][1.12.2] Items are not saved in custom TileEntity with an inventory
You should return true when the Blocks are different.
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[1.12.2] Player rotation on spawn.
You'll have to create a Capability that stores whether or not the player has already joined the world. You can read more about capabilities on the docs. And then use the EntityJoinWorldEvent
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[Solved][1.12.2] Items are not saved in custom TileEntity with an inventory
@xerca The best advice I can give you would be to step through with the debugger.
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For loops in event handlers
Not an explicit one. It would first specify the Block I'd "minecraft:dirt" and then it would specify the property name and then the value, both can be represented by strings.
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For loops in event handlers
What if that block doesnt have a ForageTable? Also why are you using a Block and not a IBlockState for your key.
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For loops in event handlers
No there isn't.
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For loops in event handlers
Which must never be instantiated into an instance.
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For loops in event handlers
Don't you mean 33?
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Cant keep up, did server time change, or server overload
If it is on anything 1.8 or lower then we do not support it.
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Cant keep up, did server time change, or server overload
No clue. But maybe the normal minecraft forums do.
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Cant keep up, did server time change, or server overload
1.7.10 is not supported on these forums any more please update to receive assistance.
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getItemByNameOrID not working with mod items.
Use ForgeRegistries.ITEMS.getValue
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Help with Slot Texture
I'm not sure what you mean by this. Is anything drawing on your screen? Are you sure your x y positions for the drawing are correct?
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Just curious. Is it 1.13.0, or 1.13.1 that's coming?
Considering the changes between 1.12 and 1.13 were big I would assume that what the developers are doing is re-writing for 1.13.0 and then before the release will switch to 1.13.1 fix all the minor changes there and then release. Though it might not be 1.13.1 but 1.13.2 or whatever the most recent release is at the time.
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1.12.2 How do I change the player model by equiping armor?
Subscribe to the RenderPlayerEvent.Pre cancel it and render your own model.
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1.12.2 How do I change the player model by equiping armor?
Anything below 1.9 is not supported on this forum any more. Update to receive assistance. Soon 1.9 won't be supported either so you should update to 1.12.2
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Crash at title screen, Forge 1.12.2 (Operand stack overflow)
My best guess is that your problem comes from SmoothWaterCore.
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Armor Model does not Initialize.
Removed.
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Armor Model does not Initialize.
@InternalCow You never register an instance of LunariumHelmet
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Armor Model does not Initialize.
Sorry I was off a line. It seems like your lunarium_helmet is null. Are you sure you registered an instance that has that registry name.
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Armor Model does not Initialize.
Of course it does the error is saying that your lunarium_sword field is null. Are you actually registering an instance of LunariumSword?
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Armor Model does not Initialize.
I believe if you are using @ObjectHolder the fields need to be public static final and equal to null. And the string passed into the annotations needs to match the registry name of the object. Also it seems that it is erroring on your Lunarium Sword because the field is null.
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[SOLVED] Chunk done loading event?
What are you trying to do, not how you want to do it?
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game crashes with newest 1.12.2 forge
Try updating your iron chest mod, and then your forge download. To the most recent version.
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What is EntityTracker for? It drastically affects mob movement
The list there, doesn't contain any of the mobs and that was the authors problem. If you know where things such as EntityZombie or EntitySkeleton gain these values that is more of what they where looking for.
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