Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Animefan8888

Forge Modder
  • Joined

  • Last visited

Everything posted by Animefan8888

  1. You should return true when the Blocks are different.
  2. You'll have to create a Capability that stores whether or not the player has already joined the world. You can read more about capabilities on the docs. And then use the EntityJoinWorldEvent
  3. @xerca The best advice I can give you would be to step through with the debugger.
  4. Not an explicit one. It would first specify the Block I'd "minecraft:dirt" and then it would specify the property name and then the value, both can be represented by strings.
  5. What if that block doesnt have a ForageTable? Also why are you using a Block and not a IBlockState for your key.
  6. Which must never be instantiated into an instance.
  7. Don't you mean 33?
  8. If it is on anything 1.8 or lower then we do not support it.
  9. No clue. But maybe the normal minecraft forums do.
  10. 1.7.10 is not supported on these forums any more please update to receive assistance.
  11. Use ForgeRegistries.ITEMS.getValue
  12. I'm not sure what you mean by this. Is anything drawing on your screen? Are you sure your x y positions for the drawing are correct?
  13. Considering the changes between 1.12 and 1.13 were big I would assume that what the developers are doing is re-writing for 1.13.0 and then before the release will switch to 1.13.1 fix all the minor changes there and then release. Though it might not be 1.13.1 but 1.13.2 or whatever the most recent release is at the time.
  14. Subscribe to the RenderPlayerEvent.Pre cancel it and render your own model.
  15. Anything below 1.9 is not supported on this forum any more. Update to receive assistance. Soon 1.9 won't be supported either so you should update to 1.12.2
  16. My best guess is that your problem comes from SmoothWaterCore.
  17. @InternalCow You never register an instance of LunariumHelmet
  18. Sorry I was off a line. It seems like your lunarium_helmet is null. Are you sure you registered an instance that has that registry name.
  19. Of course it does the error is saying that your lunarium_sword field is null. Are you actually registering an instance of LunariumSword?
  20. I believe if you are using @ObjectHolder the fields need to be public static final and equal to null. And the string passed into the annotations needs to match the registry name of the object. Also it seems that it is erroring on your Lunarium Sword because the field is null.
  21. What are you trying to do, not how you want to do it?
  22. Try updating your iron chest mod, and then your forge download. To the most recent version.
  23. The list there, doesn't contain any of the mobs and that was the authors problem. If you know where things such as EntityZombie or EntitySkeleton gain these values that is more of what they where looking for.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.