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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. I don't understand your question.
  2. I'd like to say that you have definitely grown since you started. And that is how I started as well, and it is what made me decide my career path.
  3. This method is not needed if you have more than one collision box. This will apply the correct collision boxes. What you are pointing out is the selected bounding box. You have changed the collision bounding blocks. You can override getSelectedBoundingBox(IBlockState, World, BlockPos) To return an AxisAlignedBB to change the drawn outline. However, if you need to have more than one box drawn... And Finally, This isn't necessarily true. Anyone can get the "Forge Modder" tag if they want it. However I have probably spent more time within Forge/Minecraft code than he has. But I haven't done so longer than many more people on here, IE draco18s, diesieben07, etc. They definitely have also spent more time programming than myself.
  4. Define "did not work"
  5. Then you wouldn't know that anything below 1.9 is not supported on this forum anymore. You will need to update to receive support.
  6. Then he should get on here as well. Since he is the Dev. After looking at the code I dont see anything obvious. And it would help if I had where the baby was spawned at in the code.
  7. Yes that should work.
  8. You can call this again with another box.
  9. You probably cant return null in some of those methods in your command class. Also you should be using CommandBase not ICommand.
  10. This is correct.
  11. You'll use xStart, yStart, zStart, xEnd, yEnd, zEnd. 1 "pixel" is 1/16 and 2 "pixels" is 2/16
  12. It needs to return the collision box, an instance of AxisAlignedBB. Or if you need multiple boxes use addCollisionBoxToList(IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, @Nullable Entity, boolean) and add all of your collision boxes to that list with the other addCollisionBoxToList method within your Block class.
  13. override getCollisionBoundingBox(IBlockState, IBlockAccess, BlockPos) in your blocks class.
  14. I don' think that is true. At least after looking through some of the vanilla models.
  15. No, by the looks of it, it was made with Techne. It might be able to, haven't used BlockBench. Plus you don't know if the modeler used that program.
  16. Yes I know, but my phone doesn't agree with me or I'm just typing to fast. And I didn't feel like fixing it.
  17. Minecraft didn't start using there own Java until sometime around the new launcher.
  18. It's an entity there is no JSON model. This is a java model.
  19. This one. Typo, I meant xEnd.
  20. 16 and you can use decimals. No its xStart yStart, send, yEnd because it is just coordinates on a texture.
  21. From xStart, yStart, zStart To xEnd, yEnd, zEnd,

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