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Failender

Forge Modder
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Everything posted by Failender

  1. NEVER use sideonly ,except of if you are 100% sure what you are doing
  2. already believed sth like that hm. thank you anyway, I guess Ill need to make a custom furnace with some additional checks to do that
  3. is there a way to do this for smelting..?
  4. Might be that i overread it but you are not syncing the information between server and client
  5. the arrow one. [nobbc] [/nobbc]
  6. and use code tags for code please, it hurts to see that
  7. No your not.
  8. 1. why should you do that? 2. add two getter methods
  9. you could create a helper class that holds 2 input items and use that as map key
  10. sorry I expressed myself wrong. what i meant is that u can only pass one key and not two to get a value
  11. you cant use a map that way. read a doc how maps work and u will see that they store one key for one value. not two keys for one value
  12. take a look how minecraft spawns tnt (BlockTNT)
  13. I think you can save byte arrays in nbt. So you could serialize your class and save the byte array. (If byte array dont works I am pretty sure you can save int arrays, so convert byte to int isnt that hard)
  14. Thanks for the first answers, helped a lot! Yeah. I want to have a machine taking a chunk out of the world and transporting it anywhere, so changing the biome type would be great
  15. 1. Tell US which Version 2. learn how to use ur IDE 3. shd be sth like world#getLightValue
  16. Hello everyone, I found myself with 3 questions I cant solve and hope for answers. 1.How can I find out which biome the player is currently in? 2. Is there a "gud way" to find out that the player has entered a different biome? (Of course u could save his last biome and check that every tick but that feels dirty) 3. Is it possible to set a biome? Like ingame change the biome type of an area to sth different? Any ideas are appreciated
  17. Yeah I tried doing some totally customized world gen stuff, realizing that i got TONS of work to do. I managed to find the CubeWorld mod, which is also working with his own worldtype (http://www.planetminecraft.com/mod/cube-world-1227625/). So i decompiled that and i got tons of stuff to read.
  18. how is the method called
  19. show some code please. we arent magicans
  20. only add items on server side
  21. you are opening your gui via your gia handler. the handler gives you an entityplayer object that you can pass using the constructor of ur gui
  22. They still might be able to change their item for whatever reason, so better insert a little check instead of crashing minecraft :b Track down what is causing the exception, and add null checks if u use things that can be null while using
  23. In 1.8 there is ClientChatReceivedEvent, not sure about 1.7
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