Everything posted by Failender
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[SOLVED][1.7.10] ClassDefNotFoundException
NEVER use sideonly ,except of if you are 100% sure what you are doing
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[1.8] Recipe question
already believed sth like that hm. thank you anyway, I guess Ill need to make a custom furnace with some additional checks to do that
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[1.8] Recipe question
is there a way to do this for smelting..?
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[1.8] How to get/set NBTtagcompound from custom GUI?
Might be that i overread it but you are not syncing the information between server and client
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[SOLVED]Open a Gui when player spawns in the World[1.8]?
Maybe PlayerLoggedInEvent
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AL lib: (EE) alc_cleanup: 1 device not closed Error
the arrow one. [nobbc] [/nobbc]
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AL lib: (EE) alc_cleanup: 1 device not closed Error
and use code tags for code please, it hurts to see that
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[1.8] Custom Recipe Issue
No your not.
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[1.8] Custom Recipe Issue
1. why should you do that? 2. add two getter methods
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[1.8] Custom Recipe Issue
you could create a helper class that holds 2 input items and use that as map key
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[1.8] Custom Recipe Issue
sorry I expressed myself wrong. what i meant is that u can only pass one key and not two to get a value
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[1.8] Custom Recipe Issue
you cant use a map that way. read a doc how maps work and u will see that they store one key for one value. not two keys for one value
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[1.8] Spawning Primed TNT from a custom tile entity not working
take a look how minecraft spawns tnt (BlockTNT)
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saving custom classes in nbt?
I think you can save byte arrays in nbt. So you could serialize your class and save the byte array. (If byte array dont works I am pretty sure you can save int arrays, so convert byte to int isnt that hard)
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[1.8] 3 questions about biomes
Thanks for the first answers, helped a lot! Yeah. I want to have a machine taking a chunk out of the world and transporting it anywhere, so changing the biome type would be great
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how to get surrounding light values for block
1. Tell US which Version 2. learn how to use ur IDE 3. shd be sth like world#getLightValue
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[1.7.10]Get ServerData from client
why?
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[1.8] 3 questions about biomes
Hello everyone, I found myself with 3 questions I cant solve and hope for answers. 1.How can I find out which biome the player is currently in? 2. Is there a "gud way" to find out that the player has entered a different biome? (Of course u could save his last biome and check that every tick but that feels dirty) 3. Is it possible to set a biome? Like ingame change the biome type of an area to sth different? Any ideas are appreciated
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[1.8] Custom worldtype trouble
Yeah I tried doing some totally customized world gen stuff, realizing that i got TONS of work to do. I managed to find the CubeWorld mod, which is also working with his own worldtype (http://www.planetminecraft.com/mod/cube-world-1227625/). So i decompiled that and i got tons of stuff to read.
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[1.7.10] How to sync items added to inventory?
how is the method called
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[1.7.10] How to sync items added to inventory?
show some code please. we arent magicans
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[1.7.10] How to sync items added to inventory?
only add items on server side
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[1.8] How to get/set NBTtagcompound from custom GUI?
you are opening your gui via your gia handler. the handler gives you an entityplayer object that you can pass using the constructor of ur gui
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[1.8] How to get/set NBTtagcompound from custom GUI?
They still might be able to change their item for whatever reason, so better insert a little check instead of crashing minecraft :b Track down what is causing the exception, and add null checks if u use things that can be null while using
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[1.7.10]Clientside Chat Event
In 1.8 there is ClientChatReceivedEvent, not sure about 1.7
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