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shadowfacts

Forge Modder
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Everything posted by shadowfacts

  1. No, remove the old items, this mod isn't even released yet, it won't matter, there is no point having junk coffee like that.
  2. Do you mean when someone is holding a key down?
  3. If you don't know what this means then you need to go do some tutorials about basic Java.
  4. * facepalms * containts was a typo, it probably should have been contains.
  5. 1. Use code tags, pastebin, or github to show your code, don't just paste it. 2. Show the crash report. 3. You reference the GlistreArmor class several times, I see no code for that class nor any import. 4. You reference GlistreArmor as both the ItemArmor class and as the armor material. This will not work.
  6. You have to be patient. Eventually someone who known the answer will come along and tell you. Also: Continuously bumping your post is not going to help, it will, in fact, annoy some people, people who may known the answer.
  7. You'll need to add the state of the button to your TE's NBT and then use getDescriptionPacket to return a new S35PacketUpdateTileEntity with your NBT.
  8. The current code runs only runs on the server.
  9. How would I have an entity (specifically EntityItem) move smoothly 1 meter in a certain direction? Right now I am using: entityItem.addVelocity(0, 0, 0.02); But this produces very jittery movement.
  10. You need to figure out exactly how to reproduce this bug, this would make it much, much easier to find the issue.
  11. The variables a, b, and c need to have types, for example "int a = 123;" not "a = 123".
  12. CoFH provides dev versions of all of their mods.
  13. Not 100% sure but CoFH Core might be ASMing that function out. Try removing both CoFHCore and your reference to it and see if it still crashes.
  14. You're right metadata is the way to go about doing this. When the three blocks are placed you would need to set the metadata of the top on to 0, the metadata of the middle one to 1, and the metadata of the bottom block to 2. You can then use this metadata to determine which of the blocks is being broken so you can break the other two blocks. You would also use this information when you get the texture, returing a different IIcon depending on the side and metadata.
  15. /toggledownfall
  16. Gradle isn't trying to "compile" the AE2 API. The AE2 API depends on ColoredLightsCore and therefore Gradle must also download it when download the AE2 API. This is not (shouldn't be) a problem with the way you've configured things, this is a problem with how the AE2 API is setup, you should ask the AE2 devs for help.
  17. You'll probably have to use a library like JavaChromiumEmbeded to render the YouTube video inside of Minecraft.
  18. In @SidedProxy you say the CommonProxy class is called "Commonproxy", without a capital "p". In the class name the p is capitalized. Same for the client proxy.
  19. Create an empty directory, run the Forge installer set to install the server to that directory and launch the Forge jar not the Minecraft jar.
  20. I would look at how Aidan does it for Mekanism, https://github.com/aidancbrady/Mekanism/blob/master/build.gradle. For his mod there are three separate parts, Mekanism (Core), MekanismGenerators, and MekanismTools.
  21. When you start the server you launch the Vanilla Minecraft jar when you should be launching the Forge jar.
  22. First, you learn English. Second, ask your question, in proper English.

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