-
Posts
588 -
Joined
-
Last visited
Everything posted by shadowfacts
-
No, the original model should work perfectly fine.
-
In the minecraft block of the build.gradle file, specify the mappings property to be the latest MCP mappings for your version. You can find the latest MCP mappings here. Edit: Stop using 1.7.10, it's ancient
-
Y'all are both half right. It can be specified anywhere the textures are. This means in the model's textures object or inside the textures object of one of the block state variants (or the defaults ).
-
[SOLVED] I just cant figure out EventEntity
shadowfacts replied to BinaryFour's topic in Modder Support
Entities aren't singletons the same way blocks and items are. You need to check if the entity is an instanceof EntityCow or an instance of whatever entity class you're targeting. -
Try using contains(TextFormatting.WHATEVER.toString()) instead of typing in the section symbol itself.
-
Did you run gradlew setupDecompWorkspace and gradlew eclipse ?
-
[1.10.2] How do you make conduits in minecraft
shadowfacts replied to Caseofgames's topic in Modder Support
I suggest using MCMultiPart if you're going to make cables as it will allow almost any other multipart to be in the same block and function as a facade. The Charset pipes are good reference implementation of pipes using MCMP. -
1. RenderItem is null during the pre-initialization phase 2. You should be using ModelLoader.setCustomModelResourceLocation during the pre-initialization phase instead of using ItemModelMesher#register
-
[1.7.10] Gradle: dependecies, where i need to place jars
shadowfacts replied to XsergeiX's topic in Modder Support
MyMod/libs -
[1.7.10] How does the instance annotation work?
shadowfacts replied to Poseidon5001's topic in Modder Support
FML scans for all Instance annotations and uses reflection to populate the field with the instance of your mod being used internally. No, the field name is not connected. You still need to pass in the mod id to the annotation. Yes, the only correct instance of your mod is the one created by Forge, not one you yourself instantiate. -
[1.7.10] Gradle: dependecies, where i need to place jars
shadowfacts replied to XsergeiX's topic in Modder Support
In your mod folder. You have to create it yourself. -
As long as you provide a working IStorage implementation, the capability will be saved and loaded automatically by Forge.
-
[1.7.10] How does the instance annotation work?
shadowfacts replied to Poseidon5001's topic in Modder Support
The Instance annotation sets the field to the specific instance of your mod that Forge is using internally via reflection. You shouldn't instantiate your mod class yourself, the one you've instantiated won't be the one Forge uses. -
How Do I Put My Items In My Creative Tab? (1.10.2) [solved]
shadowfacts replied to gurujive1's topic in Modder Support
You create your items ( GuruItems.init ) before you call ModCreativeTabs.load() so when you call setCreativeTab on your items, ModCreativeTabs.TheBasicElements is null so you're effectively calling setCreativeTab(null) . You need to initialize your creative tab before you create your items/blocks. -
[1.10.2] registerServerCommand Not Working
shadowfacts replied to ViewtifulDom's topic in Modder Support
Maybe it's because you're returning false no matter what from checkPermission . If you had extended CommandBase and not overridden all these methods, you wouldn't have this issue. -
(Solved) [1.10.2] Natural modded word-gen not occuring
shadowfacts replied to JaredBGreat's topic in Modder Support
Show how you're registering your IWorldGenerator . -
[1.10+] Looking for nice way of removing "GUI Scale".
shadowfacts replied to Ernio's topic in Modder Support
Perhaps in draw method of your base GuiScreen class, call pushMatrix, scale by 1 - MC scale factory, draw, and call popMatrix. -
Minecraft in Eclipse keeps Crashing! :( Please Help!!
shadowfacts replied to xXPeepachuXx's topic in Modder Support
Post your build.gradle file. IIRC, this occurs when you don't specify the mappings version -
[1.9.4] NoSuchFieldError when loading mod in MC client
shadowfacts replied to OhiraKyou's topic in Modder Support
That's not how Gradle works but OK... -
[SOLVED][1.9.4]Can't export a Java8 project
shadowfacts replied to JimiIT92's topic in Modder Support
If you want to compile with Java 8, you have to set the source and target compatibility version as 1.8, not 1.7. -
Abastro's solution worked. That's a confusing method name :V
-
1. Yes, no effect. 2. Did you look at the code?