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ItsAMysteriousYT

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Everything posted by ItsAMysteriousYT

  1. And it isn't a nullPointerException.
  2. When the world is saved, my entity crashes and says that those lines are erroring: What am i making wrong?
  3. You have to add some methods to your container:
  4. I have some questions accoring to Entities: 1: How can i let an Entity go up blocks(Only one block ) I was asking if i use AxisAlignedBB properly when i do: and if i can actually rotate it when i rotate the entity.
  5. I saw in many codes that they use ForgeDirection, but i aint sure what it really makes. Can anyone give me a quick info on it?
  6. I have wrote a car entity class witch works perfectly fine except from some bugs. For example the collision sometimes just disappears and when i drove into a wall and then dismount the player dismounts at the wall and not at the entity itself. Why does it does that? CODE:
  7. I am working on a car that can be used by multiple players and i ran into some problems. When i rightclick the car the seatentity is added to the list, but somehow the seat won't hold the player. So here is my code: EntityCar: EntitySeat: I hope someone can help me - until now there always was somebody
  8. You'll need to call: world.markBlockForUpdate(blockXPos, blockYPos, blockZPos); //get blocks position from the BlockPos variable in method in the randomDisplayTick method, so minecraft updates the lighting from the block.
  9. Every time when the world is saved this error appears and i can't find its origin. Please help
  10. Im trying to bind an Inventory to an entity. Everything works fine when i do the usual player.openGui but only with TileEntities. What to use for Entities? I hope someone can help me.
  11. Yea, i fixed it out, i havent thought of that config stuff Sry
  12. Hey everyone, i was trying to create a GuiScreen on wich an unlimited number of GuiButtons(People can add and remove buttons) is displayed and when the buttons reach a certain point a scrollbar should show up so one can scroll down. But i have absoloutly no clue how to do it. Hope somebody can help me
  13. Im changing all the displayGuiScreen to player.openGui() now. Thanks for helping :D
  14. Fixed Everything Just had to register the blocks going out from the ClientProxy!!
  15. Now i fixed the EventHandling stuff, but now every block errors that opens a guiscreen (in the mod) Here is how i usually open GuiScreens in blocks:
  16. Oh LOL!! I deffinitly think to complicated and i stepped over another error wich just sais nothing about itself:
  17. Now it errors with the gameoverly Crash: Where i register the Overlay:
  18. Wait, so if isRemote=true then it is Client? Sorry for asking again, im not english by native

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