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Everything posted by ItsAMysteriousYT
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How can i let a vehicle go up blocks?
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
It is just extending Entity not EntityCreature or so -
I created a vehicle class, but i don't know how to get it drive up blocks (just one block in height). Hope somebody can help me PS: I tried with if(worldObj.getBlock (x,y,z)==Blocks.air...) but it does not work properly
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How can i create an item that opens a written book? Just reworking the GuiBook?
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Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
WORKS GREAT :) Do you know how to change the players texture i did it in get Resourcelocation but i can't find it -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
thanks -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Okay, i found out that i can not rotate it with pre, but i can make it invisible WTF? PLEASE HELP -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
I do RenderPlayerEvent.Pre and it does not work. What do i make wrong??? -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
It does not work -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Oh -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Okay what then? -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
then ill have to do it just with RenderPlayerEvent or with .pre? -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
I did, its not working when i do it like the following: @SubscribeEvent public void renderPlayer(RenderPlayerEvent.Post e) { if (e.entityPlayer.riddenByEntity instanceof EntityBaby) { e.renderer.modelBipedMain.bipedLeftArm.rotateAngleX = 90; } } PS: After this did not work in the normal EventHandler, i tried putting it in the ClientProxy, but this didn't work too. -
Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
I want that when the player has a specific item in hand, his arm rotates so that it looks like he is holding it over his head and when he is mounted by a specific entity, that he stretches out his arms -
I am the lead developer of the Real Life Mod and i would like to have the Forge Modder status. Thank you! Link:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2196915-real-life-mod-taken-from-reality-directly-into
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Let the player rotate his arm
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Which one to use? -
Is there a way to let the player rotate his arm without editing ModelBiped ?
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Player dismounts miles away from the entities position
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
Still, when the vehicle is collided with a wall and then drives away and i dismount, the player dismounts there where the entity has collided with the wall. -
Player dismounts miles away from the entities position
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
okay lol thank you -
Hey, during my modding progress i run in to someissues with my entites when it is collided with a wall and then drives away again, and i dismount the player, then the player is dismounted at the position where the car is collided . Maybe i didn't understand entities properly yet. Here is my code: can somebody help me fix it(maybe also on skype Name: ItsAMysterious(TheEmeraldMinors)
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I wanna mount an entity on the players head. How can i make that it isn't displayed 2 blocks above his head?
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I have several strange problems with my custom car entity.The player and other entities won't collide with it I did isCollidable returns true and all that stuff, but the player simply goes through it and another problem is, that when i drive the entity(its a car) and collide with a wall, the boundingbox keeps there AND with the entity, but when i dismount, i am there where i collided. Hope you can help me. Here is the Code:
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So how should i set the rotation of the tileentity then?
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When i start my mod on a server it errors, saying that EntityClientPlayerEntityMP is called on invalid side - Server and some other errors. How can i fix this code so it is server compatible? Crashlog: Erroring Code:
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Entity crashes when Saving World
ItsAMysteriousYT replied to ItsAMysteriousYT's topic in Modder Support
I figured it out i had to change it from protected to public!!