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Everything posted by Ugdhar
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In case you ever come back, that debug.log is incomplete and does not show any crash. Forums can often take time for replies, if you're looking for faster results I suggest joining discord.
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HELP : Modded game crash after spending some time in Nether
Ugdhar replied to Teambob35's topic in Support & Bug Reports
Please post your debug.log to a paste site, not a download site, so we may view it. -
Please help forge keeps crashing during early loading process
Ugdhar replied to Shihab yusuf's topic in Support & Bug Reports
From the launcher, click Installations near the top, then when you point (not click) at the Installation that's giving you problems, there will be a little folder icon on the right side. Click that, and it will open a folder. in this folder, is a logs folder, go in there. Here you should find a debug.log file. It helps posting it to a paste site, because then you can view it without formatting so it preserves line breaks etc., where if you post it on here, well, it's quite a pain to read. After posting it, you just copy the link to it and paste it on here, and people can check it out and hopefully give you advice I prefer gist.github.com myself, but any site that can handle your debug.log should be fine, hastebin, pastebin, etc. etc. -
You either have client-only mods on your server, or poorly coded mods that do not separate their client stuff from the rest, causing the dedicated server to not load. (the dedicated server has no screens etc. since it's a server) Check your modlist, might have to double check mod descriptions to make sure they say it's ok to run on a server.
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1.20.1 Server keeps crashing when going into villages.
Ugdhar replied to ImNotNord's topic in Support & Bug Reports
I'd start looking at advancedperipherals first -
Then it's probably not the same issue. I would start a new thread, and post a link to your debug.log
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Please help forge keeps crashing during early loading process
Ugdhar replied to Shihab yusuf's topic in Support & Bug Reports
Never hold back details, errors can happen for a zillion reasons. Post your debug.log on a paste site and link to it back here please. -
What version are you using? Creative tab access is different now, not sure when it changed. McJty has examples of adding stuff to creative tabs for various versions: https://www.mcjty.eu/docs/intro
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It's hard to read the log as copy/paste into a message, the formatting is all messed up. You should upload it to paste site like hastebin or something, and then post the link to it here.
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Modded server keeps crashing, previously worked
Ugdhar replied to carterbeee's topic in Support & Bug Reports
If I had to guess, based on and then further down I would guess something wrong with the voicechat mods configuration. You should post your debug.log somewhere (hastebin, etc, pref one with few to no ads) and link to it here, it may have more information if that's not the issue. -
Then I would guess that that launcher you're using is broken or something. The normal minecraft launcher supports multiple profiles and separate instance folders, so I'd just use that.
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Does it crash if you launch using the vanilla Minecraft launcher?
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[1.19.2] [SOLVED] How can i make a farmland wet in an area of 3x3?
Ugdhar replied to lvcas's topic in Modder Support
Did you take a look at the FarmBlock class, and see how Minecraft checks/sets moisture? Looks like perhaps it's done in the randomTick method for that block: p_221140_.setBlock(p_221141_, p_221139_.setValue(MOISTURE, Integer.valueOf(7)), 2); See what you can cobble together, and if it doesn't work, show what you tried and what the results were vs. what you expect. Also a github repo of your project so it can be cloned/downloaded and built/run/debugged would be useful for others to help find errors as well. -
Sounds like they either didn't tell you how to setup your project correctly, or you missed a step. Go back and retrace your steps, or perhaps try another tutorial series. I prefer McJty's stuff myself, I check them out every couple versions in addition to reading the MC code in my IDE. https://www.mcjty.eu/docs/1.20
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You either have another MC server running on there w/the same port number, or another application using the port the MC server wants to use.
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this is from IForgeItem: @Deprecated(forRemoval = true, since = "1.20.1") // Use onInventoryTick default void onArmorTick(ItemStack stack, Level level, Player player) { } says to use onInventoryTick. I guess it's worth a try!
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Looks like it's the same error, probably from the same poorly made mod that's breaking everything. Might have to try the binary search method: 1. Remove half of the existing things, and put them aside. 2. Run the program / game. 3. Does the issue still exist? -If YES: Repeat from step 1 with the current things. -IF NO: Swap out the current things with the ones set aside, and repeat from step 1. 4. Repeat this process until the problematic thing/s have been found.
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Did you add/remove any mods or anything before this started? My limited experience with corrupt worlds would lead me to believe your world has become corrupt, and you probably need a save editor to fix it (if that will even work, maybe removing whatever these invalid tag id 101s are? not 100% sure) I would guess this error was why it was suggested to remove OptiFine first, but things seem to continue on past that error until it can't read the level information.
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The game crashed whilst rendering overlay error
Ugdhar replied to punchit64's topic in Support & Bug Reports
Looks like the config file for supplementaries is broken, you could try deleting it. If it errors out again, scan through the log for similar errors to this, I've seen cases where the whole config folder needed to be nuked because they were all broken before the pack would load. -
There is not enough information here to go on. The best thing would be a link to a github repo with the project, then anyone that may be able to help can see the code/files/structure and possibly see where you are going wrong.
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Make sure you are using Minecraft Java Edition. I have no idea if an iPad can run that or not, I don't use apple products But if I had to guess, you are getting Minecraft (formerly labeled Bedrock edition) from the apple store thing, and that is not compatible with forge. If it's just plain Minecraft you are having issues with, you should try minecraft.net for support.
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1.20.1 Minecraft 1.20.1 forge troubleshooting
Ugdhar replied to Claytonapt6's topic in Support & Bug Reports
Your pastebin link was removed for "being potentially dangerous". I would try gist.github.com instead. Also I believe the curseforge launcher has useful logs turned off by default, and you may need to change a setting to enable them. Unfortunately, I don't use curseforge so can't explain how to do it, but pretty sure I've seen someone with instructions in their forum signature, or a google search would probably explain how.