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Everything posted by Ugdhar
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setupDecompWorkspace does not exist anymore, for eclipse it's eclipse and genEclipseRuns. I believe running it adding --stacktrace will provide more information that could help find the issue. *edit: Post logs as text, if your window doesn't stay open, that's the first issue to resolve. What OS?
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You should still post the full (debug) log somewhere; someone might see something you missed.
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I don't think that's it, there should be a debug.log file in your minecraft/log folder. That's the one with all the good stuff
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[1.14.4] java.lang.NullPointerException: Rendering overlay
Ugdhar replied to anaxgorous's topic in Support & Bug Reports
Then it's not the same. Please post your own crash report in a new thread. -
1.12.2 crash problem (crash log included) PLZ help
Ugdhar replied to jordanbensonox's topic in Support & Bug Reports
1.12 is no longer supported due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information on supported versions. -
Problem with opening .bat file with forge server Minecraft
Ugdhar replied to victor00hs's topic in Support & Bug Reports
Remove the -o false from your command line switches -
I do not unfortunately. If you know any oop languages, java is similar in a lot of ways, and looking through vanilla code and browsing the forums are good sources of how to do things. Without programming knowledge, I would say just google java tutorials, and prepare to be bored while you write some text based programs to learn the basics. It'll suck, but it's how you get to the good stuff.
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unix/linux, which macos is based on. And just prefix the command with ./ (dot-forwardslash) as I put in my last post *edit: and the reason the windows tutorial didn't say anything, is that windows/dos has always (to my knowledge anyway) checked in the currect folder/directory first when running a command, vs other OSes sticking to what's specified in the path.
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Forge 1.15+ crashes when trying to launch
Ugdhar replied to ThePhantomEye's topic in Support & Bug Reports
Does it still do it if you reboot your computer? And you don't have any gamepads or any other device plugged in? The only thing I could think to do would be delete any configs related to the gamepad, but I honestly don't know which ones would or if it would impact anything else. Besides that, I don't know, hopefully someone else will see this and have an idea for you! -
The best I can do is say check vanilla blockstates for something similar to what you want to do. That's what I do when I'm messing with stuff is just check vanilla for resources, or search the forums/google. I haven't got any examples unfortunately! *edit: actually, I do have a crop I made when I was messing around: blockstate: model (they all pretty much look like this, just different texture):
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Please post logs as described in the EAQ, it should tell what is going on.
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Then you do not have the same issue. Please create a new thread of your own, and post logs as described in the EAQ.
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Forge blockstates were removed. https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e
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[1.12.2] Can't get correct meta from blockstate
Ugdhar replied to Eric12324's topic in Modder Support
1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page. -
'gradlew runClient' fails everytime in ExampleMod
Ugdhar replied to TrustyTrojan's topic in ForgeGradle
1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page. -
Game crashes when I open Forge 1.12.2
Ugdhar replied to SupaNova2006's topic in Support & Bug Reports
I believe there is a modding section over at the official minecraft forums, however I don't really go there, so have no idea of the quality of posts/people/etc over there. -
Game crashes when I open Forge 1.12.2
Ugdhar replied to SupaNova2006's topic in Support & Bug Reports
1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page. -
1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
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[1.12.2]Multipart entity problem maybe about setDead
Ugdhar replied to _HungTeen_'s topic in Modder Support
1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page. -
1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
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I added a new fluid, but the game crashes whenever I place it
Ugdhar replied to Press X For's topic in Modder Support
I believe the issue may be in your getBlockState method, in there you're getting a default state with FlowingFluid.LEVEL, but it appears you are trying to make use of FlowingFluid.LEVEL_1_8 -
Yes, to update to a modern version. Old versions are not supported any longer. Moderators close threads for old versions. If you insist on using outdated versions, you will have to look for support elsewhere.
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Really old versions are no longer supported on these forums. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
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I added a new fluid, but the game crashes whenever I place it
Ugdhar replied to Press X For's topic in Modder Support
No worries, github is just probably the easiest way to share code, for both ends! Then it's just a simple link, only need to post it once in a topic (since even if code changes the github repo is in the same place), code is easy to read on github, and if someone wants to build the mod to help debug it, it's easy to clone/download. Just a useful tip to make getting help easier!