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Ugdhar

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Everything posted by Ugdhar

  1. Cool, thanks for your input guys. Obviously I don't know a lot about graphics programming/rendering, while still not my main interest or focus, definitely useful to know at least a little for forge tinkering
  2. try running gradlew eclipse first, then gradlew genEclipseRuns and see what happens
  3. Please provide more information: logs as described in the EAQ, a screenshot of your mods folder including full address bar at the top, and a screenshot of the installation settings screen for the forge profile in the launcher. That should give enough information to figure out what is going on.
  4. Also, random thought, is it still a thing to keep texture dimensions to powers of 2?
  5. You can have as many versions of forge installed as you wish, you don't have to remove one to install another. Also keep in mind, 1.12 is no longer supported on these forums due to age. More information on supported versions can be found in the LTS link at the top of every page.
  6. So, after seeing someone on here asking about custom shields, I thought that would be fun to mess with. So after looking at vanilla code, designed my shield after the vanilla style with a ISTER, got my shield to render, but it was all black/no texture. After some searching, I found a comment on here by TheGreyGhost (dude you rule) mentioning his MBE21. Looking at that, he had (commented out, but it was what I needed) an event for TextureStitchEvent.Pre which added a texture to the AtlasTexture.LOCATION_BLOCKS_TEXTURE which would appear to be a dynamically built texture atlas for, well, mostly blocks I would guess by the name. So creating that event and stitching my new shield texture to that atlas made my shield have a skin in all its glory! So now, my question, is it OK to just stitch textures onto that texture atlas, or should I (not sure how, but I'd figure it out I imagine) create my own? I'm not actually *MAKING* a mod or anything, just tinkering, figuring stuff out, but I wouldn't want to get in the habit of hijacking (or advising people to) vanilla texture atlases if I can fill them up or something like that. Sorry for the long winded explanation.
  7. Please show more of your code, a githup repo is preferred as it's easier to read, and can be cloned/build to help debugging. Mostly wondering where you are registering your event handler.
  8. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  9. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  10. Ok, so what have you tried, besides just copying stuff? Looking at it, I don't see any mention of a sword anywhere, but lots of stuff about bow & arrow, so that looks like a good place to start. I haven't done this before, I just know how to code and look for stuff, so I can't tell you EXACTLY how to do it, you're going to have to use some skills yourself.
  11. Please post logs from the client and server as described in the EAQ. Without them there is not enough information to know what is going on.
  12. I believe the only way to mod Win10/Bedrock is through the use of resource packs and behavior packs. https://minecraft.gamepedia.com/Bedrock_Edition_add-on_documentation *keep in mind, from what I've seen of this setup, you cannot do nearly as much stuff as you can do with the java edition and forge. Also, no support on these forums for bedrock addons, you would likely have to go to the official minecraft forums.
  13. You should always show what you tried. Best way to share code is to host your project on github as a buildable project, so others can look at it (and see the whole picture), as well as build/debug it if desired. Also make sure there's nothing in the debug.log that's giving you more information.
  14. Put a space between Java and -jar
  15. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  16. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  17. This thread is over 2 years old. Please create a new thread, and post full, not partial, logs.
  18. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  19. It should expand and fill in the whole filename for you. So I typed java -jar for<TAB> and it autofilled to java -jar .\forge-1.15.2-31.1.0-installer.jar
  20. Please give step by step details on how you set up your modding workspace/IDE.
  21. Take a look at vanilla code, maybe wither skeletons as they always have a sword (I think?). Zombies also can wield swords, so looking at the code for them might help you too.
  22. The document named debug is likely debug.log, windows is silly how it hides file extensions by default. But that's the one diesieben07 was looking for.
  23. Really ancient versions of Minecraft/Forge are no longer supported on these forums. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.

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