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LexManos

Forge Code God
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Posts posted by LexManos

  1. Forge for 1.16.1
    The first Forge build for 1.16.1 is now live thanks to the hard work of: covers, illy, jd, garrett, giga, and the rest of the forge crew. With their help we were also able to release the updates to MCPConfig for 1.16 and 1.16.1 the same day that vanilla did. The Nether Update has brought a lot of changes to many systems, and as with any update there are likely to be bugs. We are still evaluating and working on some of the systems like dimensions and trees to come up with the best system to allow for modders to integrate with vanilla’s new dimension system. We are also expecting Mojang to release a 1.16.2 fairly shortly and are prepared to work on updating to it as soon as they do. As with every update, there are bugs and other minor things to be expected. Please report them responsibly and have fun with the new version!


    Changes to the LTS
    There are a couple changes happening to the Long Term Support system originally introduced here. We are moving the LTS from 1.14.4 to 1.15.2 to reflect the community being more active and also changing how we chose what version the LTS will be to be more maintainable. We are now going to be supporting the latest (n) and second latest (n - 1) versions, with the reservation of potentially having the LTS being n - 2 if something is Mojang ends up really making a mess of a particular version. That being said we still will be providing critical fixes for all possible versions. Do not worry about 1.14 being instantly dropped while we are still working on updating 1.16, as we have a customary grace period for while everything is still in flux before we start strictly enforcing the LTS rules.


    New Team Members

    We are happy to announce we've added a few new members to the Forge team officially. These people have been a part of the community for a while and have been helping out a lot. The first two are new members of the 'Toolchain' team. Which is responsible for some of the backend tools, like the decompiler, update scripts, gradle and other internals. The others are joining our ever growing list of Triage team members. Who are responsible for managing the issues and pull requests on our github. They are the front line of bug reports and feature requests, treat them with respect and listen to what they tell you!

     

    Toolchain

    • covers1624
    • JDLogic

     

    Triage

    • AshersLab
    • Curle
    • OrionOnline
    • pupnewfster
       
    • Like 6
    • Thanks 3
  2. This has been asked and answered many many times...

    Our mod launcher was updated to 1.16 about 18 months before it even came out. Considering our mod launcher doesn't care what you target. It works for any java application doesn't even have to be Minecraft.

     

    As for MCP, it took about 35 seconds for the RC1->Release process to run.

    About about 55 mins for the unit tests to run and make sure things wouldn't break for end users.

    1.16->1.16.1 again took about 30 seconds, with another 55 mins of testing and making sure shit won't break.

    I could slap something together that "works" and release it. I could, but i won't.

    It's a matter of scope, and quality.

     

     

    • Like 1
  3. That is your problem, the technic launcher is super old I doubt it supports forge on modern versions. There is literally no way to 'just use the universal' that is not how any of this works anymore.

    We do not support 3rd party launchers.

    There is nothing in those launchers that is required for you to make a mod pack. You can make it quite easily on the vanilla launcher.

    • Thanks 1
  4. I banned you from discord because you knowingly were trying to bypass the LTS rules and get support for 1.12.

    As for someone already using your email, it was probably you, from ages ago. You've never provided us with the email in question so we cant check.

    Either way, welcome to the forums, follow the rules.

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