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LexManos

Forge Code God
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Everything posted by LexManos

  1. There is a console log on the launcher for a reason we need it.
  2. ForgeMultipart is in no way associated with MinecraftForge. Go bitch at Chickenbones.
  3. What part of EXACT link was confusing? And the access denied could potentially be caused by your antivirus locking the file.. might want to temporarily disable that for a run see if it helps.
  4. java.io.FileNotFoundException: C:\Users\Deej\Desktop\server\minecraft_server.1.6.4.jar (Access is denied) A lot of access denied's poping up. Are you sure you're pointing it at a empty folder you have write access to? As for the other exceptions those are indeed odd you shouldn't be getting them. Please re-download the installer, give us the EXACT link you got the installer from {not just the page that has the link on it -.-} As long as you have write access to that folder/files it should work fine...
  5. We officially stopped doing that in 1.6 with the new Minecraft Launcher I retro-added installers for 1.5.2 so that it doesnt need to download anything. How and what EXACTLY ar you installing? If you're using the universal 1.5.2 well ya it'll try to download libraires, hence why the Installer downloads them, AND a coremod that disables the normal downloading.
  6. Run the installer from the console and tell us the output.
  7. We do not download any additional libraries anymore. It is all done in the installer.
  8. I highly doubt your account is name 'Account' If it was you wouldn't of hidden it.
  9. You need to run the installer and have it download all the required libraries.
  10. You need both jars, as we don't ship minecraft code. We ship patches/segments. As for you host, you'll have to talk to them, there should be no reason for them to disallow basic java functionality.
  11. The issue most likely lies in the white spaces that you blocked out. Python doesn't like special characters, keep it within latin characterset. So ya, basically move your forge folder outside your user directory.
  12. One of your mods is a client side only mod, causing it to try and load rendering code, which doesn't exist on the server, for obvious reasons. You will need to look into your mods and see which one could be causing it.
  13. Dug into it, seems it was a rather long standing bug {a month, introduced in 850} that was hidden by Guava's annoying EventBus eating exceptions -.- Solved the Hidden exceptions and The cause of the error So things should work out just fine now in build 935+
  14. Either 1) Read the EAQs, or 2) Stop using 1.5.2.
  15. How could you of possibly gotten the console log of the INSTALLER. When you are running the uinversal? If you did you're some sort of wizard. The downloads are removed, the eaq specifies how to manually install them. Or you could use the installer which will download a proper setup. Either way, 1.5.2 is old, and there is no legitimate reason to use it anymore.
  16. The installer has changed quite a few times But ya, if you're willing to let me do some remote debugging, hop on IRC esper.net, #minecraftforge
  17. The version of ArsMagiks you have installed is not for 1.6.4. This typically isnt a mod issue, it's just you installing mods for older MC versions.
  18. There should always be some form of console log if you run any java application from the command line. However, if ther eis not we cant really help you beyond saying try reinstalling java?
  19. Yes, now that i've removed the libraries, the straggler mod packs have been updating to include them. Aside from that, the EAQ holds the information you want pcfreak, just like you'd expect -.-
  20. As I said we can't debug on our end as we don't have macs so all information you can provide. Or. When I get back home someone volenters to let me RD your computer so I can do some debugging. Aside from that having everyone post there computer specs, jvm versions, any info you may think is relevent. Also there have been reports that reinstalling java fixes this.
  21. In the launcher the profiles have a game directory option for a reason use it. Putting the mods folder in the versions folder is a bad idea because 1) what if you want to update forge? You'd have to shuffle files around. And 2) that only allows 1 set of mods per forge version. So ya, use the game dir option.
  22. Try running the installer from the command line to see what the issue in the download is. Launchwrapper is a library that's hosted on mojangs servers.
  23. Then include the libraries manually in your mod pack. The link to them are in the eaq.
  24. You will have to loook into the player renderer specifically but we do have hooks in place for you to either modifyh or replace player rendering.

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