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LexManos

Forge Code God
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Everything posted by LexManos

  1. Try without optifine.
  2. 2013-06-07 17:14:30 [sTDOUT] MinecraftForge v7.8.0.684 Initialized ... Forge : minimum version required is 7.8.0.688 .... 684 < 688 Download a updated version and install it. http://files.minecraftforge.net/
  3. 1) Please don't necro YEAR old posts. 2) I am very bad at writing documentation. Tutorials, examples, etc.. Combine that with the fact that the Bulk of the code you're interacting with is decompiled Minecraft code. Nothing to do with Forge at all. Theres really no way I ca go through and document everything as 1) I don't know what some parts do exactly and 2) That would explode the patches so much for just documentation. So, its up to the community. Make a nice place for resources to be posted. Those with the capability create good tutorials and point users in the right direction. Almost everything that Forge adds directly is either documented fairly well, or self explanatory. But as I said i'm bad at it. Yes I to have worked with many different APIs and codebases in my years of programming. On both sides of the spectrum, worse then we have and better then we have. I find that the best tool a programmer can have is his ability to understand code. Not his ability to read or write it, his ability to UNDERSTAND it. The mind that can consume the code and understand what its doing and how it's doing it. Being able to be your own documentation is good. Not an excuse for lacking documentation, but meh.
  4. 1) Your title is stupid, Forge doesn't 'troll' anyone 2) I see no legitimate reason to not post your code/mod here especially when asking for help. 3) We'd have to see how you packaged things to see why its erroring. It's trying to instantiate the 'Meteorus.mod_meteorus' class and not being able to find it. Without your package I can't determine why it's doing that.
  5. Looks like One of your mods is not dedicated server comptible. It's referencing the Integrated server, which only exists on the client. If I had to guess, because it is the mod with the 'errored' state, It's MoreHealth nohero_moreHealth{4.0} [More Health Forge] (minecraft_server.jar) Unloaded->Constructed->Errored Try without it.
  6. Its not a error, just continue as normal.
  7. They will be coming b ack whenever we fix the access issue thats preventing them from being created But you can stioll see what has changed by viewing the github commit log. Which is whats used to generate the change log.
  8. Try re-creating your minecraft.jar. Something you did caused FMLRenderAccessLibrary to not be added to your jar. Itsin the download so it should wind up in your jar.
  9. Somehow fmlversion.properties is not being added to your minecraft.jar. Try manually adding everything to your jar.
  10. DO NOT use MCPatcher to install mods. It injexcts its own code into Minecraft So 'deleting files' will NOT remove it. Get a clean jar. Use winzip, 7zip, wnrar, whatever to copy all forge files into minecraft.jar Simple, done.
  11. Depends on your version of optifine. Install optifine AFTER forge. Aside from that, Logs logs logs logs logs
  12. This is usually nothing related to ram, it's processing power itself. Due to some design factors of Minecraft it's not exactly efficient. You'll need to see about either trimming down what the server is doing {lowering the number of mods} or Giving it more processing power. Try a profiler like visualvm to tell you where the lags coming from.
  13. When you open to lan it should tell you which IP address it is listening on. Typically Forge/FML will attempt to listen on the 'most real' address. So that other people can connect to you over the internet instead of having to rely on things like hamachi.
  14. Metalergy is not 1.5.2, you're trying to run a 1.4.6 mod on 1.5.2, doesn't work.
  15. Do a force update and try installing again without MCPatcher. It likes to dig its fingers into everything and mess things up.
  16. Please give us the logs that your minecraft spits out so that we can see what actually is erroring.
  17. Build 22 is in no way the latest we're in like the 900s now. But please, provide logs so that we can see the actual error message.
  18. Sounds like you're not registering your custom entity properly, as as long as you pass in all the information that you need instead of relying on the arrow's internal functionality. There are many mods that add projectiles. Go look into those.
  19. No, you can subclass and override functions in there already. If you need access to something transform it in your dev env.
  20. This would be an excellent point where you would post pictures. However, try different versions of Forge and see if this happens. Rendering wise nothing much has changed lately. Esp nothing that would cause it to go 'upside down' Sure there sin't any LWJGL bugs floating around? Sadly none of us have a mac so we can't attempt to duplicate this.
  21. Not an id conflict, the issue is that one of your other mods that is in the classpath before IC2 {Typically sorted alphabetically} is shipping IC2's API. An outdated version of it. So take a look at your other mods and remove IC2's api from those zips.
  22. This typically happens when you are running a version of forge that is not the same version of minecraft you're running.
  23. Interesting, somehow it looks like the reobfed jar is corrupt. Can you upload it somewhere and link us?

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