Everything posted by LexManos
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Different hosting for the Scala-library.jar
Yes, yes it does.
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Different hosting for the Scala-library.jar
If you can't download it from that url then you've got something wrong with your internet as that server works just fine. http://files.minecraftforge.net/fmllibs/fml_libs15.zip Try that as well.
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scala-library.jar ERROR
We cant help you if you can't follow simple instruction. Download the file Put it in libs Done.
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GuiScreenOnlineServersSubscreen cannot be resolved to a type.
Backup your mod Wipe your workspace And run install again, seems you've not decompiled properly...
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java.lang.ArrayIndexOutOfBoundsException: 6
What did you use to install that mod? It looks like it's 'Automatic installer' is broken. Use it's jar directly.
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Crash on Open/Create World
Seems like AutoMap doesn't use the reflection methods ModLoader provides, you'll have to go talk to them about Forge compatibility, there isn't much we can do on our end.
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Really Weird Crash
It looks to me like you've installed a jar mod that is for the wrong version of minecraft.. don't do that.
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[MCP] Decompiling errors with Forge
You're not using Forge's install script, wipe out your MCP folder and do so. It'll setup everything for you.
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[MineOS] Can Forge Install into the Server Jar?
Yes, installing it manually into the server jar is fine. Being able to run the download directly is just a connivance perk.
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[solved] Why is isBadPotion declared as client-sided?
protip everything is public at runtime.
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[API]Custom tile entity packet code broken
You'd have to provide cpw a mod that works on ModLoader but doesn't work on FML. FML is a clean room implementation, which means he only implements the documented features of ModLoader. Either way, i'd advise moving to Forge directly as we can not garentee ModLoader compatibility for to much longer.
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Preloading/preparing modules before Forge
All magiclauncher does is add '.disabled' to the end of mods that are disabled. FML only loads .zip or .jar files, not .disabled files.
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Give crash
We need the server side.
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Error installing Forge
Clean your coremods folder.
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[API]Custom tile entity packet code broken
Minecraft does not use packet 132 for generic callbacks it is very much a specialized callback for vanilla tile entities {In particular MobSpawner, CommandBlock, Beacon and Skull. Forge adds a generic callback: https://github.com/MinecraftForge/MinecraftForge/blob/master/patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch#L41
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Install Problem
You obviously dont have the latest version if itsays you dont ahve 699+ as the latest versions are in the 90's Logs, show me logs.
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Minecraft crashing because of suspicous mod
Logs Logs Logs Logs Logs Logs Logs Logs Logs Logs Also NEI isnt compatible with latest version of forge go yell at CB for having really crappy fallbacks.
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Forge Won't Let Me Play!
You have a mod installed this is not part of forge. Clean your mods/coremods folder.
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Forge Won't Let Me Play!
What is com.twinklez.VersionUpdatorSOI.? Where is it?
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Install Problem
Install forge 688+ One of your mods needs it.
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Minecraft crashed after generating world
Somehow your world's difficulty setting has been set to 4... Did you have another mod installed when you created to world? As that can't be done in vanilla/forge.
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Problem with custom launcher
Because you're telling it that the mcp mods folder is the folder that you want to load mods from. See the log, it prints out where it is loading from. Your launcher is probably borked up.
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Forge creates snow balls when breaking snow with water
It'll be fixed in the next build. I always thought this was vanilla functionality, shows how much I play vanilla.
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Forge +Optfine = A world of technicolor.
Start with optifine
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gulliver mod dont work and its a modloader mod
Its not a modloader mod, its a base edit mod from the looks of it. Seeing as it's trying to access a method in Entity that doesn't exist. Tell them to convert to forge.
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