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LexManos

Forge Code God
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Everything posted by LexManos

  1. If you can't download it from that url then you've got something wrong with your internet as that server works just fine. http://files.minecraftforge.net/fmllibs/fml_libs15.zip Try that as well.
  2. We cant help you if you can't follow simple instruction. Download the file Put it in libs Done.
  3. Backup your mod Wipe your workspace And run install again, seems you've not decompiled properly...
  4. What did you use to install that mod? It looks like it's 'Automatic installer' is broken. Use it's jar directly.
  5. Seems like AutoMap doesn't use the reflection methods ModLoader provides, you'll have to go talk to them about Forge compatibility, there isn't much we can do on our end.
  6. It looks to me like you've installed a jar mod that is for the wrong version of minecraft.. don't do that.
  7. You're not using Forge's install script, wipe out your MCP folder and do so. It'll setup everything for you.
  8. Yes, installing it manually into the server jar is fine. Being able to run the download directly is just a connivance perk.
  9. protip everything is public at runtime.
  10. You'd have to provide cpw a mod that works on ModLoader but doesn't work on FML. FML is a clean room implementation, which means he only implements the documented features of ModLoader. Either way, i'd advise moving to Forge directly as we can not garentee ModLoader compatibility for to much longer.
  11. All magiclauncher does is add '.disabled' to the end of mods that are disabled. FML only loads .zip or .jar files, not .disabled files.
  12. We need the server side.
  13. Clean your coremods folder.
  14. Minecraft does not use packet 132 for generic callbacks it is very much a specialized callback for vanilla tile entities {In particular MobSpawner, CommandBlock, Beacon and Skull. Forge adds a generic callback: https://github.com/MinecraftForge/MinecraftForge/blob/master/patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch#L41
  15. You obviously dont have the latest version if itsays you dont ahve 699+ as the latest versions are in the 90's Logs, show me logs.
  16. Logs Logs Logs Logs Logs Logs Logs Logs Logs Logs Also NEI isnt compatible with latest version of forge go yell at CB for having really crappy fallbacks.
  17. You have a mod installed this is not part of forge. Clean your mods/coremods folder.
  18. What is com.twinklez.VersionUpdatorSOI.? Where is it?
  19. Install forge 688+ One of your mods needs it.
  20. Somehow your world's difficulty setting has been set to 4... Did you have another mod installed when you created to world? As that can't be done in vanilla/forge.
  21. Because you're telling it that the mcp mods folder is the folder that you want to load mods from. See the log, it prints out where it is loading from. Your launcher is probably borked up.
  22. It'll be fixed in the next build. I always thought this was vanilla functionality, shows how much I play vanilla.
  23. Its not a modloader mod, its a base edit mod from the looks of it. Seeing as it's trying to access a method in Entity that doesn't exist. Tell them to convert to forge.

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