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LexManos

Forge Code God
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Everything posted by LexManos

  1. Then make sure you're using the version of forge that aether needs. Which you bviously arnt. As it's trying to access a Event that exists, but probably not in your version. Also go yell at the aether devs for not declaring a versions dependancy on Forge.
  2. Update Forge you're over 100 builds out of date.
  3. We've discussed this before, no. Forge does not provide anything in-game. And having a 'standard' ore sprite would not work because most modders will do there 'i like my sprite better so i'll use it' Aside from that, having multiple sprites is actually useful when a mod adds a new ore, but doesn't add it to the dictionary in it's recipies, so that you can tell which version of copper is needed. Aside from that modders can already share item sprites. There isn't much we can do for them NOT sharing them.
  4. Forge Version: 7.8.1 Minecraft Version: 1.5.2 Downloads: Changelog (Direct) Installer (Adfly) (Direct) Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) Minecraft Forge 7.8.1 Changelog: ============================================================================ New: Seperated EQUIPPED Item rendered into EQUIPPED and EQUIPPED_FIRST_VERSION Many new events for rendering player's and living entities. By default Minecraft will now attempt to create a 8-bit stincil buffer for modders to use ItemStack sensiive version of canHarvestBlock Better support for scala mod development Added system for servers to register Dimension information on client's Better reporting of mods that cause cyclic sorting issues More efficient event bridge classes, lower overhead in event system Added many HUD rendering events to allow for custom mod displays Disabled ImageIO's file based caching, should speed up texturepack loading and stitching Glass panes and Iron Fences will now connect to blocks based on sided solidity New EntityLiving sensitive versions of Block.isLadder Bug Fix: Fixed source install issues on lincus with outdated versions of astyle Fixed possible NPE in the new inventory drag mechanics Fixed particles rendering behind block break texture, water, and the like Fixed bug where water would drop snowballs when displacing snow cover Fixed NPW rendering EntityItems with ids <4096 but are not blocks Fixed the hotbar not blending with background like it should Fixed creative tabs rendeirng with invalid colors when mod items have overlays Fixed GL issues caused by custom animations incorrectly binding textures Fixed bug where text on inventories may render with unintentional colors Fixed village distance checking issue that caused villagers to spawn if the village was far enough away from 0,0 Fixed bug where you were able to till dirt under other dirt Fixed possible exceptions in the Crash Report code that would hide real errors Fixed tripwire sid solidity checks So heres another release. Minecreaft has been fairly stable and Modders have been working there buts of on new and wonderful features. Everyone is weary of the impending 1.6 release and the new launcher that will come with it. All I can say right now is that 1.6 will be a great release for Minecraft itself and for Forge. Expect many new features for both the Modders and Users out there!
  5. Seems like a MCA problem to me: C:\Users\asshole\AppData\Roaming\.minecraft\config\MCA\Worlds\Copy of New World\WorldProps.properties\WorldProps.properties Go talk tot he MCA people. Also, ALWAYS post your logs in spoilers.
  6. Optifine issue either wait for him to update of downgrade.
  7. Logs logs logs logs logs And don't yell in your titles. Also if you're having issue with a mod pack, go to the damn mod pack not us.
  8. This stypically comes up when you're running a 64-bit os and tryign to run a 32-bit program. And your dependancies are not setup properly. I'd have no idea how to manage it but its more of a setup issue with your computer not a Forge/FML issue.
  9. Quit linking to private sites that require authentication to view. 1) We have hooks for that 2) Pretty sure that already exists as well 3) You're saying that you want per-dimension spawn points. I haven't actually looked into it but im pretty sure thats possible already. If not it shouldn't be a difficult change. 4) 'all players sleeping' is already a per-world thing. 5) Worlds can already be 'simulated' base cleanly with Forge. There are a few mods that already do it.
  10. This should already be possible as Mystcraft should just set the skylight values to whatever they need during world gen and it should work fine. if it doesn't have xcomp look into it and submit a PR.
  11. 'weapons' is not server compatible. Not many ModLoader mods are.
  12. Chunk.hasEntities only refers to entities that it must save to disc, this does not deal with anything besides that. And consdiering that Players are not saved to the Chunk but are instead given it's own file, this flag would be set to false if there are no other vail saveable entities. It seems that you should simply be checking for (int x = 0; x < chunk.entityLists.length; x++) if chunk.entityLists[x].length > 0 Less efficent yes, but thats how the flag works.
  13. No, mcmod.info is indeed OPTIONAL.
  14. Update Forge. It appears NEI is using newer features of Forge but not properly stating that it needs a newer version.
  15. I have removed your download links. Please do not distribute unknown binaries here, especially in the support sections. Anyways this has nothing to do with Forge and is a issue with your launcher. Either move it to the Programming areas, or try and figure it out yourself. If you do re-port this please do not provide executable downloads instead provide your source code so that the person who decide to help you can review it and make up his own mind either to trust it or not.
  16. Please post a full log from the logs file saved in your .minecraft folder It should never be requesting to load that class.
  17. Double check your key bindings. And try again with each indavidual mod. Forge by itself doesn't prevent you from sneaking.
  18. No. There are many aspects that are issues here, not the least of which is vanilla compatibility.
  19. Do you have ChickenChunks installed?
  20. You should never be decompiling the server./ The server is dead. No longer needed. So again we ask, what the fuck are you doing? FULL logs are what we need EXACT steps you are talking.
  21. Make your launcher set the home directory of minecraft correctly. FML/Forge trust Minecraft as theres no other thing it could logically trust. It doesn't actually care where the home folder is. Look at the plethora of other launchers out there that do things properly.
  22. Either way this doesn't belong here. We are not the curators of vanilla code documentation. http://mcp.ocean-labs.de/index.php/MCPBot
  23. You havent actually stated a problem. There are ALWAYS logs, we need them.
  24. seems you missed installing a few files. Try using 7zip, or a launcher like MultiMC to manage things for you.

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