Everything posted by LexManos
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There Was A Fatal Error Starting Up Minecraft And FML
Aside from that ModPack people should just fucking ship the lib folder, if they are making something someone can use and shipping everything else there is no reason to not ship the libs folder. {Which in a lot of cases is the only things they can legally ship!} And diesieben07 is right, but because we have to use normal zip compression its actually 10+MB instead of 6. We're working on figuring out a better way to make sure the downloads don't fail, as it's the most vocal of our bugs. But honestly, the people who are having download problems is about 0.01% of our user base. Anyways downloading the files yourself will solve the issue as described by the error logs.
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Keep Crashing When
Seems you have a ID mismap between client and server. It's trying to render something thats null. If its not a mismap speak to the craft guide people.
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blackscreen
Animal Bikes isnt compatible with the version of Minecraft you're running.
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Forge cause crash of Minecraft (Solo"fixed" & multiplayer)
Then simply try without Optifine. If it errors with JUST Forge then talk to us, but this seems to be a OptiFine issue as we don't have any class called Colorizer
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Having issue's with setting my item icons :\
diesieben07 is correct, if you wanna override a function you should annotate it as overriden, this has nothing to do with runtime, but it explicity shows you if you've fucked up your method signature so that it wont actually override anything. This clearly shows that his signature is indeed fucked up. In this case its pretty damn obvious,t he issue is that the function is called registerIcons not updateIcons.
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Forge cause crash of Minecraft (Solo"fixed" & multiplayer)
This has nothing to do with your internet. From the sounds of it, you used MCPatcher to install things. Don't it likes to screw with things. Also, try without Optifine, if that solves your issue make sure you've updated Optifine.
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Forge .665+ Missing/Buggy Textures
All I can say is this doesn't happen with just Forge, so try cleaning things and starting once One of your other mods may be interfearing with the textures... And I know you said you had 'just forge' but bear with me, Just compleetly start from scratch {Try using MultiMC to manage things it makes life easier}
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Fatal error when download the files of lib
Read your log. If you've done it manually something is corrupting your download, fix it.
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Forge 7.7.2 Minecraft 1.5.1
Forge Version: 7.7.2 Minecraft Version: 1.5.1 Downloads: Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) Minecraft Forge 7.7.2 Changelog: ============================================================================ Updated to Minecraft v1.5.1 New: LiquidStacks store more information about Icons and liquids persist better in world files. FML will now report branding information {Forge/FML version, and modpack identifier} in vanilla crash reports. Removed index bounds checking in some chunk functions, if you error with ArrayIndexOutOfBounds blame Grum. Deprecate IArmorTextureProvider, moved to Item. And exposed more information to the function. Added more context aware Armor texture callback in Item Added Biome Tag System by Emasher, see below Added entity spawn pack size event to allow overriding of creature's pack sizes Added new hook to allow items to provide there own FontRenderer for there tooltips NBTTagList.removeTag can now be used server side Added new hook to allow Items to provide custom armor models. New block callback for explosions Optimize texture animations with the new Stitched texture system, showing massive FPS boosts for users of high/animated texture packs. New Item 'swing' callback for use when playing the arm swing animation. New Item update callback for EntityItems. New Block hook to allow for custom blocks effecting enchanting tables. Cave and Ravine gen will now take into account the Biomes top and foller block, allowing them to break the surface in modded biomes. Beaches, MushroomIslands and Deserts are exempt from this check to preserve vanilla world gen functionality. New ModelLoader for OBJ formated models, allowing Moders to directly import #D models. Massive amount of new hooks for rendering HUD items on screen. Customizeable player max health. FML/Forge version information is now displayed in the F3 debug screen. Fixups for scala compilation in MCP. Scala should now be compilable and reobfuscatable with srgnames in MCP. Add vanilla Ores to the Ore Dictionary. No recipe replacement required. Add NBT-sensitive getMaxDamage() for ItemStack. Bug Fix: Fixed interop with runtime deobfucation and ModLoader mods tha edit base classes. Fixed potential NPE in LiquidPipes Fixed possible NPE in ChunkManager Fixed NPE when branding isn't present Fixed vanilla texture bug causing rotated textures to be placed wrong. Fixed EntityPlayer passed to Bonemeal event. Fixed bug with some servers that caused 'invisible' entities client side. Fixed EnumHelper debugging in Eclipse Fixed vanilla bug with item deletion in creative menu for items that are the same id/meta but differnet NBT's. Fixed bug in runtime deobf that caused mod files to fall into the all-public transformer Fixed issue with instalation when java/javac commands had quotes. Fixed scoreboard saving bug caused by our fix of vanilla map saves. Fixed vanilla big in Stitcher that was preventing it from fully filling the possible texture space. Should up-to halve the size of the stitched texture in memory Fixed vanilla AIOOB in crash report stack trimming. Fixed issue with runtime deobfusication and overloaded fields Allow spawning of Bonemeal particles even if block is not set. {I classify this as a vanilla bugfix} Fixed some scala loading, mods should run better now. Fixed changelog generation, see the changelog text on the website and in the zips. Fixed ListenerList not properly rebuilding lists when a listener was removed. New Biome Tag System by Emasher: This is just a official release because 1.5.2 is on the horizon.
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Implement setRenderType() for all Blocks
Its neither, its the cost/benifit of it. We're not gunna add 130 new base edits just for something like this that will rarely ever be used, and can be done easily for vanilla stuff without it.
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Forge doesn't work with magic launcher.
Then speak with the Magiclauncher people.. it would be an issue on there end. If you're absolutely sure its not your issue. I'm fairly sure its your issue as many people use MagicLauncher with Forge just fine... Either way it's not our issue. The install process is relay easy, just use our classes over the vanilla classes.
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Implement setRenderType() for all Blocks
No, most blocks don't just use 0, the Base block uses 0 and any other subblock uses a overridden function. Do this, go into eclipse. Go to Block.getRenderType Right click on it and hit 'Quick Type Hiarachy' The list of classes that popup that arn't shadowed out, would be the classes we need to edit.
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Forge Mod Loader version 5.1.43.676 for Minecraft 1.5.1 Logging Server Ticks
This is one of your mods that seems to of left in debug info.. Not FML. Track down what you changed, and see if you can find the mod doing it.
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ChestGenHooks Category problem/question
Well no shit that doesn't work... If only there was a way.. you could read the code.. and see what its doing.. and see if you can do it yourself with functions that ARE available... Not trying to be a dick, but this is something that you should really learn how to do. Read and understand code/codeflow. This case in particular is really small and really easy {even for beginners}
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[solved] Server Crash Help!
@SideOnly(Side.CLIENT) /** * Returns the unlocalized name without the tile. prefix. Caution: client-only. */ public String getUnlocalizedName2() { return this.unlocalizedName; } You're calling a function thats only on the client side... Don't fucking call it? register your block in a way that doesn't need to use this.
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ChestGenHooks Category problem/question
Have you... Have you tried looking at the default hooks that are added? Its fairly straight forward...
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LAN Server - Internal Server Error!
What part of post logs or be banned don't you guys get?
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NoClassDefFoundError Forge For MC 1.5.1 Build 667
One of your mods is not dedicated server compatible.
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Implement setRenderType() for all Blocks
You.. you.. you want us to double the number fo base class edits we do.. for a single feature? We'd have to edit EVERY block class in order to get everything to support this... Its done in rails because we already do a crapload of other stuff in that class and it was small. So, basically, the answer is no. {Honestly the 'render types' shouldnt be a int, but whatever}
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[SOLVED] Can Not Use Item Again Once Its Been Damaged
-1 is nolonger the 'any' flag for ItemStacks. Its now Short.MAX
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Installing Forge On Linux (Ubuntu 13.04) [Solved + Tutorial]
Umm you kinda have to execute it from the folder install.sh is within. Else it cant find things that it needs, example install.py
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1.5.1 forge error
Clean your coremods.
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Item Rotation Not Working
I would put this on Optifine, as item on the ground usually render in 3D now, and its a optifine feature to disable that 3d rendering. I just tested with the latest build and things work just fine.
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forge not working look
Optifine issue, try without it or as them.
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2 errors spamming in log when launching and generating world
Extrabees is the cause of the 2nd issue The first isnt as descriptive so you're gunna have to try disabling mods till you find it. Neither of which is a forge issue.
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