Everything posted by LexManos
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The world generation fix discussion
Someone could fairly simply write a core mod for this, but, its never gunna go into forge. Go bitch at mojang to change it to int or short in the next version.
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ICustomItemEntity
This already exists, search before posting stupid shit. https://github.com/MinecraftForge/MinecraftForge/blob/master/common/net/minecraftforge/common/ForgeInternalHandler.java#L13 Also, suspended for 24 hours for +1 bullshit.
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Issue setting up Forge Modloader
You mean like these ones? if not md5_c == clean_c: print 'Warning, Modified Client jar detected' print 'Continuing with decompile may produce unpredictable results' print 'If you continue, do not come to the FML or Forge team with decompile issues.' answer = raw_input('If you really want to continue, enter "Yes" ') if answer.lower() not in ['yes', 'y']: print 'You have not entered "Yes", aborting the decompile process' sys.exit(1) if not md5_s == clean_s: print 'Warning, Modified Server jar detected' print 'Continuing with decompile may produce unpredictable results' print 'If you continue, do not come to the FML or Forge team with decompile issues.' answer = raw_input('If you really want to continue, enter "Yes" ') if answer.lower() not in ['yes', 'y']: print 'You have not entered "Yes", aborting the decompile process' sys.exit(1) Yaya, I added them in for a reason.
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Textures with dynamic paths
You'd have to add your folders specfically to the class path and then tell MC to load then properly. There isnt much I can do to explain basic of java to you.
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Forge 4.1.1.251 in MCP 7.2: recompiling errors
!! reformating disabled due to no astyle or config !! Kinda a bit obvious if you read your damn log. Go install astyle.
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Issue setting up Forge Modloader
Thats caused by your jar being modified, quit having a modified jar.
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A ton of errors in the code when decompiling 1.3.2 clean jars.
Seems you screwed up the install, start again, and only post actual logs.
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Textures with dynamic paths
Ya, stick your textures in your mod zip, not in the mods folder...
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[HELP!] Mod not reobfuscating!
I am not going to hold your hand for editing a fucking text file -.-
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Forge not working in offline mode.
Wow you're both retarded. Forge doesnt give a flying fuck if you're in offline mode or not.
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A way to change the particle textures for blocks
Read the code and find out.
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Issue setting up Forge Modloader
Because your client has been modified There is no other way around it. Delete your entire minecraft/mcp folder and try again.
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Can't Load World on Vanilla 1.3.2 with MinecraftForge v4.1.1.251
Windows cant have files with 'aux' in the name, so the whole 'extract all of minecraft to a folder' is out. Why would you do that anyways? You could just open minecraft.jar in zip and drag stuff in like ti itself was a folder. But ya, If you try to extract aux to disk, you're doing it wrong.
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Setting up Forge with MCP. 72 crash
Interesting havent seen this before, but its something wrong with your compiler. Says it out of heap space, to give it more. Or, try re installing tour jdk.
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Modloader Mods running with Forge over lan?
Interesting, we'll have to look into it, this is usually an issue with the mod having a exception in the constructor. however, try moving through your mods 1 at a time and see if you can track it down to which mod it is.
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Couldn't change block's id myself in config folder
Just ripping out the bytes everywhere isnt a valid solution. However, https://github.com/MinecraftForge/MinecraftForge/commit/1804f22182bfa0d8404ab5472b6d5ae7e1fdc785 Should work just fine, go test.
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[HELP!] Mod not reobfuscating!
Not really, you'd need to manually make changes to the client.md5s file in the temp folder to remove your classes from the list.
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[HELP!] Mod not reobfuscating!
Dont double post, and why did you run updatemd5s?
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Change to the "Mods" folder
Wow that was a long winded post of ignorant statements. You DO know that the 'Load everything in /mods/' is RML behavior right? It does the exact same thing as FML does, it takes a list of 'Dont load these' and skips them. As for the whole mac/os issue, users are stupid, mac users are more so as they can not understand the difference between 'merge' and 'replace' and really, its a simple concept, I blame both the user, and the OS for this one. The fact that there issues has come up a few hundred times, been solved a few hundred times, and yet they can't seem to be bothered to search, is the main reason why I have disdain for mac users. The mods folder is defined as a blacklist system. And that's not going to change. The BETTER solution for you and your different configurations, is just to fucking use different minecraft folders. That way you don't have to bother with all the hackery. As for the mods that require you to extract them and put things in different places, why the fuck are you putting them in your mods folder? Every mod I have ever used that was like that has stated NOT to put the raw download in the mods folder but to follow the included instructions. So.. we're supposed to cater to users who cant follow directions... right.... So, to sum up, use the mods folder how its designed to be used, not how you think it should be used.
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FML loads @Mod File, promptly declares it can't find it
Its straight forward, you're not packaging your mod correctly. Post a full list of everything in your mod exactly how its structured, then compare that to what java is looking for, you'll find a issue.
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Issue setting up Forge Modloader
Seems to me like you don't have a clean jar.
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I need help
1) We dont provide support for 1.2.5 anymore 2) Seems your corrupted something when installing.
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Decompiling
By new forge version you mean every version of forge.. ever... -.-
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Dispensing filled buckets to another block than air
There already is, blocks have a activated event, and they handle it themselves. Like buildcraft tanks already do...
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Couldn't change block's id myself in config folder
Forge tries to load as UTF-8, I'll need to look into why it doesn't parse the BOM correctly. It switched from ANSI to UTF-8 in recent versions to help fix issues with some people encoding things incorrectly. Wish that text files would simply have a globally unique identifier in the headder... would make life a lot simpler.
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