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LexManos

Forge Code God
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Everything posted by LexManos

  1. Use Minecraft.main instead of MinecraftApplet
  2. Whatever you're using to install forge did not install it properly. It seems to of missed everything that forge relies on, so, download and install again.
  3. And you cant do this with onFoodEaten?
  4. You have the ability to do whatever you wish, if you need to do fundamental changes like replacing all of the GUIs, you should probably do it as a core mod. However, this requires pretty good knowledge of ASM and probably you wont get much support.
  5. As long as all users have your mod installed they should see it, as when you see a player they send you the contents of there armor slots.
  6. STILL a modified jar, so we arnt support 1.2.5 development. Also use the damn spoiler tags -.-
  7. Seems like you're being called twice, for both the client side, and the integrated server side. If you toss a Thread.currentThread().getName() in the print you should be able to see that.
  8. Forge does yes, and also provides a interface tot he sound system that is infinitaly more powerful then audiomod. {Seriously audio mod is like 20 lines of code , that just reads stuff from a folder.}
  9. I'd be curious the exact reason why animal bikes has dropped Forge. Seems a very silly thing to do with the figure of MC in sight and how ML refuses to even bother to change in the slightest.
  10. Seems to me that whatever you're using server side to spawn the tile entity is doing it wrong. Sure you dont have any world.isRemote issues lieing about? Maybe toss something down in the TileEntityChest space for your block address and seeing how its called.
  11. Get the hell out of the net.minecraft.src package, and pck more unique names -.-
  12. We'd need the full log to see if there were any patching issues, which it looks there were. However, as 1.2.5 is old, we no longer support deving for it, so update to 1.3.2.
  13. Because we taged all the client classes themselves as being client only so that it would crash during debug time. Seems it worked and you delt with it at debug time rather then at release time.
  14. EnumArmorMaterial.BRONZE http://media.giantbomb.com/uploads/2/24773/1982197-wtf_is_this_shit_Very_Disturbing_Childrens_Book_RE_We_dont_say_ampquotGermanampquot_in_America-s400x297-59009.jpg[/img]
  15. Seems to be an issue with ICBM/EU, go talk to there authors.
  16. (mod_Ores.java:305) still uses ModLoader.addOverride Stop Fairly clear statement here, dont use addOverride at all, ever.
  17. Found the issue, you're spawning entities on the server, using the client thread. You need to edit your tick handler to use the server ticks. Aside form that you really need to re-design your mod for the clear separation of client and server, else you're gunna be doomed to be a old outdated single player only mod forever.
  18. If they are purly ModLoader mods and dont do stupid stuff, then they should be fine. However, we cant help without a log so, ya.. logs or stfu.
  19. Yay for not giving me the full version. I'm going to ASSUME because of the way you're talking that you are using 4.0.0.200 or 4.0.0.2004 Go update to the LATEST build. we at 228 already.
  20. What EXACT version of forge are you using?
  21. No... This is done in code, not editing anything in the compiled class. All can be done from runtime.
  22. Get the recipe manager, find the one you wanna replace. Remove it And add a new one. If you ask me how, i'll slap you, go look at the code
  23. I know for a fact that PlayerAPI uses classes we do. Either way You need to do some basic debugging Start from scratch add on mod at a time when shit breaks you know it was the last mod you added. Then go complain to the maker of that mod to stop editing base classes.
  24. You shouldnt be editing any base classes, for any reason. Make sure the install script has no errors as it will recompile and update md5s when done.
  25. Then you should not be getting this error, as it has been fixed for quite some time.

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