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LexManos

Forge Code God
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Everything posted by LexManos

  1. look at the crafting handler interface.
  2. ... ya you weren't the first to report it.
  3. Forge related bugs in non-recomended builds is probably a good thing to report on. But as with ANY bug report, make sure you check out the latest versions and make sure you understand if its been addressed and resolved or not. As for things like 4096, yes that falls under the stupid mod that isnt keeping up with forge. That one particularly just needs to update and will RARELY work with anything higher then the version it was built for. Anyways go ahead and post your portalgun issue, however, it is probably a FML issue, not a Forge issue so you need to learn how to distinguish that. But, I have see an issue with PortalGun and I think I know what it is. I'm pretty sure you can blaim it on crazyputje
  4. Its your 4096 fix.
  5. And Im saying that the item itself is only ever created ONCE. Every time that someone crafts the item they get a unique ItemStack not a unique Item. Look into the ItemStack, if you want to have two of the same items different.
  6. Yes, thats how minecraft items work, there are only ever one instance of the class.
  7. https://github.com/cpw/FML
  8. because you're telling it that the file name is 'swoosh.1' '1' is a unknown codec, hence the error.
  9. No, no its not. And if you use the latest forge you dont need modloader.
  10. There is a function in TileEntity called canUpdate, set that to false.
  11. http://lexmanos.no-ip.org:8080/job/Forge/119/
  12. there is a function in Minecraft something along the lines of getDataDir() or something like that. Look into that and see how it determines the path, I know it uses a field. What you need to do is make your launcher set that field. Then anything that uses getDataDir will get your new path. Also, we do not support illegally distrabuting the mods/jars, which you just described. And, DO NOT BUMP YOUR POSTS. It may result in a ban next time.
  13. Something in there is screwing up your rz.class file, Figure out what mod touches that. Its not forge.
  14. You didnt reobf your mod. It's still in the net.minecraft.src. namespace.
  15. Yes, I haven't looked at it yet. I haven't gone to bed yet, running on like 27 hours now. I'll look into it tomarrow.
  16. Alright, so english isn't your first language, so I am gunna try and ignore some of the failure to comunicate. Anyways, there is a field inside of Minecraft that holds the root folder that Minecraft uses for all folders, you can use your Launcher to change that field. I dont know which field it is off the top of my head, but its fairly straight forward if you take 10 mins to go research how the directory is obtained. If you are writing a launcher, you should have the skills to read the code and figure it out.
  17. umm... what?
  18. I'll have to look into this, Been a while seince I've looked at ModLoader itself, I've left it all to cpw to do all the FML stuff. And we're trying to get it as compatible as we can. So its good to get these discrepancy reports.
  19. Mind posting up a small example mod to showcase this difference. I haven't loaded up eclipse to look into it, but last I recall all of ML's ticks are called in world.doTick which doesn't exist in the main menu.
  20. Minecrafts lighting engine doesnt support dynamic lights like this without quite a bit of a re-write.
  21. Pretty sure that is the same way ModLoader does its ticking. ModLoader doesn't do any running outside the world.
  22. https://github.com/MinecraftForge/MinecraftForge/commit/3b523d57a9ceef4684442b45a787a4441df612ed You now are rivaling RP for hooks, 26 base edits for just you. Go! Make many good tutorials on how to use this. Make mods take advantage of this. Make RedPower take advantage of this! Make it worth my while!
  23. We specifically don't add those 1 line helper functions because they are stupid. If you use them, move to the proper way of doing things. But ya the bulk of the stuff in your first post looks fine.
  24. Well you would need to transmit the textures tot he client. Even if you specify the url. If you really want to do something like this, just make your mod download the texture.
  25. We dont support MCPatcher.

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