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LexManos

Forge Code God
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Everything posted by LexManos

  1. As I said the 'use' of specifying a factory is to allow you to get around the hacky reflection requiring a single constructor with only a world argument. It's better code. And again, just because you registered the same class to multiple names, doesn't mean anyone can figure out what name you used to create the entity. Everything is based on class.
  2. I've made a couple tweaks to the installer. Rename your libraries folder, and then try Forge #2750 normally and let me know if it helps. Renaming the folder will force it to redownload the libraries and i wanna see if it works.
  3. As I said in the "issue" report. No, you can't use the same class for "similar entities" like this. Think it through logically, how would anything from the outside know which constructor/parameters you used to create your entity? Do you see any .getUsedConstructorFactory() on the entity? Do we force you to pass in the factory to your constructor and up the chain of Entity? No. The Constructor Factories are just a cleaner solution to the reflection that used to be done. This is just how the system works, there is no generic way to identify the 'type' of a entity except for the class. If you want sub-types then you can use SpawnData.
  4. Quit the speculation. Ama is the one holding things back with the delay in FG3. Then cpw will port whats his rewritten modloader stuff from his 1.12 branch, and then we start on Forge. There is no hidden conspiracy to delay things from getting to you. Shit just takes time (admitadly, ama is taking way more time then he should and its starting to annoy me as well, but whatever) As for Optifine, its "70% done" because the guy is using the work input into mcpconfig and backporting it to the old tool chain so he can do all his jarmodding. This is not something you as a general user should do as you need to understand what youre doing. And the tools are being rewritten so that they can deal with the the things that have changed in the years since minecraft modding began.
  5. [13:12:45] [Server thread/WARN] [FML]: Forge Mod Loader detected missing/unknown registrie(s). There are 6 missing registries in this save. If you continue the missing registries will get removed. This may cause issues, it is advised that you create a world backup before continuing. Missing Registries: enderio:upgrades enderio:farmers bloodmagic:blood_orb enderio:fertilizer enderio:capacitor enderio:integration Run the command /fml confirm or or /fml cancel to proceed. Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.
  6. Show us the installer log and DO NOTHING but click the install client and ok buttons. Leave everything else default. Hell show us a screenshot of the installer roght before you click the ok button. This error is because it cant find the file the installer has bundeled so it shouldnt be possible unless youre screwing something up by changing config.
  7. its a repo that holds the config files needed for MCP. It has snapshots, as well as 1.13's configs yes. You don't, FG does. Wait till that's out.
  8. You should never need to extract Forge. The 404 you're getting is INTENTIONAL. It's there because the launcher can't automatically install Forge. If the game loads and you see the mod button then you're fine. If it doesn't post a full log. However, what you can to clean things up is just delete your versions folder. Then re-run the forge installer to recreate everything. The log you showed of the installer says that everything ran fine, so you should be good to go.
  9. 1.8.9 is no longer supported on this forum. And neither is comparing Forge, or Vanilla to Optifine. Forge does more work then v does and thus there is a slight performance hit over vanilla. However it should not be noticeable to anyone. I will not allow 'performance' witch hunts on this forum. If you have a real issue come with real profiling statistics. Not MC's meaningless f3 screen.
  10. No, this is a fundamental thing with Minecraft modding. Mods {for the most part} only work for one specific Minecraft version.
  11. you need quotes around filenames with spaces in them, or just remove the space from the name.
  12. You don't change the title screen, its explicitly disallowed. Let Mojang have their credits.
  13. Post the exact command you are running because if you ran the one given to you in the EAQ you wouldnt get that error.
  14. As Minecraft is still targeting J8 it is recommended that you use the J8 JDK to dev with. However, the re-write of the loading system is to support running on J8+, that includes 9, and 10. But again, as Minecraft still targets J8 we have to support it, which means no hard deps on J9/10 features. Hence why developing with JDK8 is recommended.
  15. Multicraft issue, if they are charging you money to use our free software, it is on them to deal with whatever interop/changes happens. Never come to us for these types of things.
  16. Post the new log then. The error you're getting: Is caused by a messed up JRE. See here for more info: https://confluence.atlassian.com/kb/unable-to-connect-to-ssl-services-due-to-pkix-path-building-failed-779355358.html The other option you have is to manually download the server jar yourself and place it named correctly into the folder you're installing to. The installer will then skip the download and *should* bypass that part of what you've got that broken.
  17. The installer will work on any java version. The issue is that is installation is corrupt and somehow hes screwed up his security tokens. He needs to uninstall java, and reinstall it.
  18. include the .jar extension and dont run the universal run the installer.
  19. Run the installer not the universal.
  20. You don't. These types of advertising/client takeovers are not good. Just have them join your server normally.
  21. Never gunna happen, welcome too the world of Minecraft Modding.
  22. java.lang.ClassCastException: it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap cannot be cast to gnu.trove.map.hash.TIntObjectHashMap at team.chisel.ctm.client.model.ModelUtil.lambda$getMesh$0(ModelUtil.java:51) at team.chisel.ctm.client.model.ModelUtil$$Lambda$1195/1768680984.apply(Unknown Source) at java.util.Optional.map(Optional.java:215) at team.chisel.ctm.client.model.ModelUtil.getMesh(ModelUtil.java:51) at team.chisel.ctm.client.model.AbstractCTMBakedModel$Overrides.handleItemState(AbstractCTMBakedModel.java:84) Chisel is hacking into internals of Forge, it needs to stop doing that. Either update chisel, or if there isnt a update yell at the author to stoop doing bad things.
  23. There arnt, ONLY ever use MinecraftForge.net Any other website is stealing from us, and most likely installing viruses/malware on your computer.
  24. Post the debug.log file, not the crash report. It will have more information. However, you have WAY to many coremods.. should think about killing off those.
  25. This is why you should always post and read your log files. Your server is returning 403 for that url when using a java client.

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