Everything posted by LexManos
-
Forge 41.1 Minecraft 1.19
Forge Version: 41.1.0 Minecraft Version: 1.19 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Hello everyone, this is the first Recommended Build for 1.19. Sorry for the delay we were planning on doing this the original day Mojang released 1.19.1, but for various reason that's been delayed so instead of waiting on Mojang we're making a 1.19.0 RB. Major thing to note about this release is that we had a major overhaul of our rendering related code. You can read more about it, and how to automate a large chunk of your update here. Also did a pass of class and method renames, you can find a list here. Minor note is the removal of GlobalLootModifierSerializer in favor of Codecs. New: IForgeRegistryEntry is now removed, in favor of Delegates/Holders. Now that Mojang uses registries on Interface types and anonymous classes. Registry events will now be fired in the order that vanilla populates its own registries. With all custom registries happening afterwards in alphabetical order. This should address any vanilla code that is not delegate aware. Custom registry types should be delegate aware. New 'displayTest' option in mods.toml, allowing a simple way to use basic one sided multi-player modlist tests. New 'feature' system allowing mods to demand certain features are available in the loading system. Such as `java_version` or `glsl_version` New Fluid API overhaul allowing better physics for custom fluid types. New Biome Modifiers to allow modification of features and spawns. New JarInJar dependency management system. Changed ConfigValue#get() to throw an exception if called before config loaded. This prevents silent issues where a mod gets the value of the setting before configs are loaded. ConfigValue's now implement Supplier, to make it easier to pass around to generic functions. New ToolAction for using fishing rods. Added ItemHandler capability to chest boats Implemented full support for IPv6 Implemented caching for resource packs, should speed up loading and runtime performance when getting resource lists. Changed custom packet processing onto the network thread to give modders more control over off-thread activities. New hooks to allow enchantment and potions to control their creative tab, as well as the 'foil' overlays. New hook allowing blocks more control over how they look in the Map item. Added RenderLevelStageEvent to replace RenderLevelLastEvent Added config option to disable DFU client side optimizations, should speed up client loading process. Added User-Agent header to requests made by the update checker. Format: Java-http-client/<Java version> MinecraftForge/<ForgeVer> <ModId>/<ModVersion> Added API for tab list header/footer Added hook to allow modification of lightmap via Dimension special effects Added hook/loader to allow faces of an "elements" model to be made emissive Fixed: Fixed various event methods missing proper nullability annotations. Fixed SlotItemHandler not using ItemHandler in initialize. Fixed wrong arguments passed to PlayLevelSoundEvent.AtEntity Fixed Lighting pipeline ignoring the overlay coords from the block renderer Fixed experimental confirmation screen showing in some cases where it shouldn't. Fixed mods' worldgen data not being loaded when creating new singleplayer worlds. Fixed Reach Distance / Attack Range being clamped at 6.0 Fixed EnumArgument using toString() instead of name() for suggestions, causing some enums to suggest invalid values. Fixed some native libraries not loading correctly, should address M1 Mac issues. Fixed issue loading audio device settings during initial startup. Fixed ticking chunk tickets from forge's chunk manager not causing chunks to fully tick Fixed MC-105317 Structure blocks do not rotate entities correctly when loading Fixed ITransformationServices not loading from the classpath during dev time. Fixed some custom items rendering the damage bar twice in villager UIs. Fixed data generators related to doors. Fixed shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers Fixed BufferBuilder.putBulkData(ByteBuffer) not setting positions correctly. Fixed mob block breaking AI not working correctly when chunk 0,0 is unloaded. Fixed renderBreakingTexture not using the target's model data Fixed Global Loot Modifiers not using Dispatch Codec Fixed Sugar Cane not firing CropGrowEvent.Post Fixed crossbows not firing ArrowLooseEvent Fixed modded blocks ability to override sticking to vanilla sticky blocks Fixed invalid channel names sent from the server causing the network thread to error.
-
Forge broke Optifine 1.18.2...
To be clear, Optifine is a closed source major CoreMod. It is on them to be compatible with us, not the other way around. We constantly make changes that are required to improve Forge/Minecraft. There isn't anything we can do to know how it will interact with Optifine. So, your best bet is to NOT use Optifine, but if you must, use the EXACT version of Forge it says it is compatible with.
-
downloads
Only download Forge from OUR site. We are not associated with CurseForge. https://files.minecraftforge.net/
-
Use decimal numbers in a text
https://www.cs.umd.edu/~clin/MoreJava/Intro/expr-int-div.html
-
Minecraft 1.19 Forge 41.0.96 Crashing
Mod xaeroworldmap requires forge 41.0.94 or above Currently, forge is 41.0.84
-
Questions regarding legality of the "game" Stalcraft
I thought you were joking at first. However a quick look it is indeed a modified Minecraft client with heavy obfusication and a custom JVM to load said obfuscated classes. No this is not legal. But its not on our to take it down Forge is open and even tho it's shitty they can do this with Forge. They are infringing on Mojang's (and others) rights so it'd be on them to go after it.
-
Minecraft crashes on startup, says no JSON
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19 (Latest) 1.18.2 (LTS) and 1.16.5 (grace period).
-
Problems with creating a server
Its not missing anything. The installer has created all files you need.
-
Default 1.7.10 Forge Minecraft Sound Location?
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19 (Latest) 1.18.2 (LTS) and 1.16.5 (grace period).
-
How to build a 1.8 mod
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19 (Latest) 1.18.2 (LTS) and 1.16.5 (grace period).
-
[RESOLVED] [Debian 11] Headless Installer
You can run with --help to get a list of possible command line arguments. But to be explicit you can see them here: <https://github.com/MinecraftForge/Installer/blob/2.0/src/main/java/net/minecraftforge/installer/SimpleInstaller.java#L82>
-
Unknown Character in Description [1.16.4]
CR is carrier return, it's part of windows new lines {\r\n}. Convert tour toml to linux line endings {just \n}
-
1.19
About 4 hours before you posted this.
-
Why aren't any new mods loading
Then you need to read your log file, and make sure they are Forge mods.
-
Why aren't any new mods loading
You have to restart the game.
-
Use reflections in ForgeGradle to load items
No, it's not because classes can be added to the runtime at any point, so whatever you're doing is most likely not reliable. Which is why I said it seems like black magic and probably won't work. Feel free to actually show us what it is so we can understand your context.
-
Error executing task on Client java.lang.IllegalStateException: Invalid entity data item type for field 18 on entit
This is not a Forge log, as the class for the entity is obfusicated. Be sure you're actually running Forge and not vanilla. And post the full log.
-
Everyblock is wrong
Please provide your save file backup. This shouldn't happen. Even with the missing entries {which shouldn't be missing} it shouldn't shift ids like it does. So one of us can take a look when you provide the world. Beyond that, try updating again, and/or jump to 1.18 as that's a supported version. Also next time, use a paste site like pastebin, or a spoiler so your post isnt 30 pages long.
-
Use reflections in ForgeGradle to load items
1) No idea what 'Reflections' is, but it seems like black magic that will probably not work. 2) There is no way to get all potential classes in a package, so there is no way to magically 'find' these implementation classes. 3) It's better to manually init your registry objects in one location using a deferred register. 4) This has nothing to do with FG, this is runtime stuff.
-
the server.jar file
Basically (and extremely simplified), Java Broke Executable Jars in Java 9. And considering Java 9 is 5 years old. We figure it has been long enough for server hosts to have updated. It's not hard it's just different command line arguments when launching the server. Also, we knew Mojang was gunna bump Java eventually so we made sure to make our stuff more future proof. If your host doesn't support it, then stop paying them as they have shown they can not be trusted to update in the last 5 years. There are plenty out there are have actually applied updates in a timely manor so find one and use them. Or host it yourself.
-
Tekkit 1.2.9i and OptiFine
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.18.1/1.18.2 (Latest) and 1.16.5 (LTS).
-
Forge Server Issue. run.bat wont work Please help
You need to use Java 17 for 1.18
-
Minecraft Forge Installer not opening
Some zip managers like to take control of the .jar file extension away from Java. Make sure you have Java installed and try running Jarfix once, then try the installer again.
-
Don't update
Buy the game and use the vanilla launcher. We do not support pirate launchers. {Yes I am aware it claims to let you login to a real account, but the fact that it also lets you not, means its a piracy launcher}
-
[closed] Why is there no generic mod config GUI?
Again people HAVE done this. It's not just draw strings and widgets. Because configs can have a lot of config value types that dont exist in vanilla. All I can say is just go do it and see what happens.
IPS spam blocked by CleanTalk.