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Everything posted by LexManos
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https://forums.minecraftforge.net/announcement/15-java-16-and-you-how-to-avoid-crashes/
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1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Also, common sense/and actually putting in effort by using the search feature of this site would answer your questions. That is the reason we lock old threads, because the questions have been answered a thousand times before during the supported lifecycle of that version.
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1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Javadocs are built off crowdsourced mappings/docs that change depending on the status of the crowdsourced projects. So, no there is no good javadocs project or website because they always change. You're more then free to build the javadocs yourself for your workspace. And/Or use your IDE's built in javadoc reader. The only/best official docs are https://mcforge.readthedocs.io/en/latest/ created by users in this repo: https://github.com/MinecraftForge/Documentation
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The official documentation, IS minecraft itself. Forge only ever officially supports the version of Java that Minecraft was built for. Any other version of java may or may not work. There is no guaranteed. Forge 1.16 DOES work on 8->17. But you have to do some extra things for 16+ And thus is not supported.
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No. Microsoft wants to charge stupid amounts of money to stop marking unknown exe's as viruses. The Jar works on all operating systems that have java installled. All the exe was was a wrapper around the jar that automatically found java for you. So no. Unless you wanna pay the crapload of money it costs per year to shut up Microsoft's 'anti-virus'.
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Player cannot join server(Badly compressed Package)
LexManos replied to Bossos11's topic in Support & Bug Reports
Try 1.16.5-36.1.25 and provide us with the logs from both sides. I added some extra logging to make it easier to figure out what packet is being bad. -
Having Issues Starting My Modded Minecraft Server
LexManos replied to Displace's topic in Support & Bug Reports
Really old Minecraft versions are no longer supported on this forum. Please update to a modern version of Minecraft to receive support. -
I guess they could edit the level.dat... but why would you. Stop trying to work around a system designed to do what you need
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Data packs are config files
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Yes people always fuckup systems because they think they know best. The problem is people fail to understand what were trying to do. Or how the system works. `it does not affect existing worlds` this is a prime example. Its MEANT to not effect existing worlds because in theory server side configs would cause issues if changed during the worlds life. But yes people do stupid things and we do need a system that is better for pack dev's and users. The problem becomes implementation. How do we figure out what values in the world folder were intentional edits to the config. And what just happened to be different because the defaultconfigs changed. How do we write partial config files to disc with only those changes... How do we know if the code calling the save function actually changed anything. It's a annoying implementation solution that needs to be solved. And just not writing it to the world folder doesnt work, as wed need to compare the entire config set to a copy from the defaults to see what folder we need to save it to. Mod and Forge code can call the save function quite often. And the NightConfig implementation also has issues with monitoring the files. Do we reload server configs automatically for every world when the file is modified? It's not as simple as just `if !(wolrd/config/mymod.toml).exists(): file= defaultconfigs/mymod.toml`
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Forge says my mod is not valid (on a Mac OS)
LexManos replied to Jack Dickie's topic in Support & Bug Reports
If it says the mod is not valid, then it's not valid. You'll have to make sure you got your mod from a legitimate website. Also, whenever you're asking for help, post your log file. -
forge for MC 1.15.2 keeps crashing.
LexManos replied to FireFox12200's topic in Support & Bug Reports
Coremods are not supported as they like to break things. Remove whatever coremods you have installed and try again. Also be sure to provide your logs when asking for help. -
Install Forge for Windows does not exist
LexManos replied to Graystripewt's topic in Support & Bug Reports
You don't. You use the Installer. It works on all Operating Systems. -
As a note, All versions of Forge work just fine on 'MACOS' it's just some graphics cards screw up LWJGL. If you want to update LWJGL yourself in your own install, got for it. But as Daemon said, we don't have anyone who can verify the issue or who can test the fix. And we are not going to by default ship native files compiled by random 3rd parties to our millions of users. There is however, nothing stopping you from using a text editor and updating the lwjgl dep yourself. We just dont support it for the above reasons.
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Register blocks and items using Data Generators.
LexManos replied to JoppeGames3's topic in Modder Support
Actually it is, because there is a major difference between the shape of a block in game for logical things such as physics, collision, pathfinding, and what the model looks like. Unless you're planning on making something that can fit between the whitespaces in your camera.. there is no reason to make it that complex on the simulation side. -
Register blocks and items using Data Generators.
LexManos replied to JoppeGames3's topic in Modder Support
Ya, this has nothing to do with the registration code. It has everything to do with the fact that you're running a stupidly complex, useless function every time you initialize your class. There is no reason for your shape to be that complex, there is also no reason you have to recalculate the rotated shapes EVERY TIME you init the class.. -
Also, this has nothing to do with us, CurseForge != Minecraft Forge.
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No idea what 'MCForge' is, it's not related to us in any way. We do not build native software.
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Failed to start a forge client with jdk16
LexManos replied to Tiger_Shark's topic in Support & Bug Reports
Forge works on J16, you just have to specify the necessary opens arguments to get around the reflection lockdown. Because those arguments require editing settings in your launcher, and figuring out all the areas Forge and Mods reflect into, it's not something we actively support. -
Forge is opening as Internet Explorer
LexManos replied to happydeeno's topic in Support & Bug Reports
Either use jarfix, or set your file associations correctly. You're gunna have to google how to do that based on your operating systems. jarfix tries to do that for you automatically. Also, don't bump old threads.