Jump to content

Tutorials


jrucker81

Recommended Posts

A wiki will be added soon (maybe tonight, I should have time), that would be a great place to put tutorials, else for now you can put them in the general discussion board.

 

 

Please write them k thx!

 

arent you one of the people who made the gorran thing?

He is the head dev of Forge.

Link to comment
Share on other sites

  • 3 weeks later...

*bangs head against wall*

 

*cries*

 

prolly shouldn't've done that.....

 

anyway...

 

Please please please can someone write a tutorial that explicitly tells us how to add a new item WITH the forge ore dictionary thing?  I'd write it myself if I only knew how to do it.  Heck, I'd even upload it to the wiki, noone starting out seems to know how to do it (witness how many folks ask about it). 

 

I am a very much java-beginner.  I learn quickly, but I need to have something to actually learn from. 

 

...and by the time I finish helping this other person with HER code, I'm going to be proficient enough to write my own mod lol

 

-Sevi

Link to comment
Share on other sites

I'd like to see a tut on ore dictionary too. Its probably simple for the more experience modders but newer modders don't know how. Also more tuts in the tutorial section would be rather nice too. I think the last time i was in there i saw only 3 that explained image index and config file making. If non of the forum staff have the time too add them you could make a sub forum on here for users to make there own tuts. Might also want to add a code help sub forum since general Discussions turned into one basically.

Link to comment
Share on other sites

  • 4 weeks later...

The whole forge ore dictionary thing is deceptively simple.  I think that i have it figured out, but haven't tested it.  I'd write a tutorial, but I don't even know if it works.  I'll test it a little and if it works, I'll take a shot at it.

Link to comment
Share on other sites

Do not teach people to use static constructors for initializing there items.

Please change your tutorial to initialize the items in the load() function like a good mod should.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • There is an issue with overloadedarmorbar - make a test without it
    • I started two worlds and I ran into the same problem on both of them. Both times my game froze after looting a chest on a ship from the ''When Dungeons Arise'' Mod. I assumed it was because of the sudden amount of achievements even tho that wasnt a problem in the past (my pc is pretty bad). But when I join the world it says ''joining world'' then I just see the unloaded world for a few seconds, so nothing but void. Then it says ''Loading terrain...'' as if i stepped in a portal. On the top right appears a message of a skill tree mod for a split second before the game then crashes. This happens every time for whatever reason on both worlds now. This is the crash report I got: The game crashed whilst unexpected error Error: java.lang.IncompatibleClassChangeError: Expecting non-static method 'void net.minecraft.client.gui.GuiComponent.m_93228_(com.mojang.blaze3d.vertex.PoseStack, int, int, int, int, int, int)' The link for the debug.log: https://paste.ee/p/u3eou# The link for the crash report: https://paste.ee/p/iBYik Dont know what helps here as info so heres a list of the mods. Advancement Plaques [Neo/Forge] AmbientSounds 6 Anvil Never Too Expensive AppleSkin Aquamirae (Forge) AttributeFix Balm Better Advancements Better Than Mending Bookshelf Born in Chaos Caelus API (Forge/NeoForge) Charm of Undying (Fabric/Forge/Quilt) Citadel Clumps Collective Colorful Hearts CorgiLib CraftPresence CreativeCore Curios API (Forge/NeoForge) DisenchantingForge Double Doors Easy Anvils [Forge & Fabric] EASY CRAFT Easy Experience Easy Piglins Easy Villagers Elytra Slot (Fabric/Forge/Quilt) Enchantment Descriptions End Remastered [NeoForge/Fabric] Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons Equipment Compare [Neo/Forge] Even More Instruments! Forgiving Void GeckoLib Genshin Instruments Iceberg [Neo/Forge] Inventory HUD+ Item Highlighter [Neo/Forge] Jade 🔍 Jumpy Boats Just Enough Items (JEI) Just Zoom KleeSlabs Konkrete [Forge/NeoForge] L_Ender 's Cataclysm Legendary Tooltips [Neo/Forge] Majrusz Library Majrusz's Enchantments Mouse Tweaks Neat Obscure API (Forge) Overloaded Armor Bar Prism [Neo/Forge] Pufferfish's Skills [Fabric & Forge & NeoForge] Puzzles Lib [Forge & Fabric] Responsive Shields Royal Variations Savage Ender Dragon[Forge/Fabric] Structory: Towers Traveler's Backpack UniLib Upgraded Core Upgraded Netherite Upgraded Netherite : Ultimerite Vein Mining (Fabric/Forge/Quilt) When Dungeons Arise - Forge! When Dungeons Arise - Seven Seas Xaero's Minimap Xaero's World Map YUNG's API (Forge) YUNG's Better End Island (Forge) YUNG's Better Strongholds (Forge)
    • Make a test with another Launcher like MultiMC or AT Launcher
    • I'm playing on a Mac and when I launch from the normal forge launcher I get a GLFW error. So i'm using the Prism Launcher with java 8 trying to be able to make it run on a Mac. I've looked online but I keep getting hit with these logs and i'm not sure what to do. Log: https://mclo.gs/OVzhZtd
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.