Jump to content

Saving Player individual data


Pink³

Recommended Posts

I am trying to save some data that is individual to every Player (It should work in Single- and Multiplayer), for now a few variables should be sufficient, but it would be favorable to save data from classes.

I already figured out that I somehow have to (probably) use the capability system to save to NBT (I don't want to end up designing my own system where I save data to some json files or a databank :/), but I just can't get my head around it, maybe I am missing some OOP knowledge to understand it? I have tried for about a week now, but still don't even really know how to start, I hope you can either give me a few pointers or show me the way, thank you! <3

 

Link to comment
Share on other sites

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.