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Posted

Hello!

I'm very new to modding and I'm trying to strip a rotatable custom block. I don't know how to strip it and set a right BlockState, if you know, please help me.

What should I write into setBlockState function?

 

   public ActionResultType onItemUse(ItemUseContext context) {
       World world = context.getWorld();
       BlockPos blockpos = context.getPos();
       BlockState blockstate = world.getBlockState(blockpos);
        
       blockpos.add(0, 0, 1);
     

	if (blockstate.getBlock() == BlockInit.ROTATABLE_CUSTOM_BLOCK.get()) {
    	   PlayerEntity playerentity = context.getPlayer();
    	   world.playSound(playerentity, blockpos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F); 
    	       
    	   if (!world.isRemote) {
    		   world.setBlockState(blockpos, BlockInit.ROTATABLE_CUSTOM_BLOCK_STRIPPED.get().getStateAtViewpoint(blockstate, world, blockpos, context.getHitVec()), 11);
    		    
    		     if (playerentity != null) {
                  context.getItem().damageItem(1, playerentity, (p_220040_1_) -> {
                     p_220040_1_.sendBreakAnimation(context.getHand());
                  });
               }
            }
       }    
		return ActionResultType.PASS;
	}

 

Posted

you need to get the rotation from the current block, and set the same rotation state to the new stripped block
you can do so by using BlockState#with, and set the orientation

and you can get a state with BlockState#get

  • Like 1
Posted

Thanks! But i think I use 'with' wrong, because I get this mistake: 

Quote

The method with(Property<T>, V) in the type StateHolder<Block,BlockState> is not applicable for the arguments (Block, BlockState)

My code:

world.setBlockState(blockpos, BlockInit.ROTATABLE_CUSTOM_BLOCK_STRIPPED.get().getDefaultState().with(blockstate.getBlock(), blockstate), 11);

What I wrote wrong?
              

Posted
13 minutes ago, urabaros said:

What I wrote wrong?

the  first parameter (Property<T>) is a BlockStateProperty and not a block, and the second is the value of the Property os like this:

Blocks.ACACIA_LOG.defaultBlockState().setValue(RotatedPillarBlock.AXIS, Direction.Axis.X);

 

  • Like 1
Posted

BlockState#get(Property)

eg.

someBlockState.getValue(RotatedPillarBlock.AXIS);

  • Like 1

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