Jump to content

Recommended Posts

Posted

How would i be able to make an entity follow the player on holding a specific item and how to make it follow the player always when given the item. I can't find which functions to use can I get a hand?

Posted

Vanilla animals already have similar behavior. For example, pigs follow you when you hold a carrot or a carrot on a stick. 
That's achieved by adding the TemptGoal to the registerGoals method. Here's an example from the vanilla pig class:

this.goalSelector.addGoal(4, new TemptGoal(this, 1.2D, Ingredient.of(Items.CARROT_ON_A_STICK), false));

You can also use commas where it says Items.CARROT_ON_A_STICK to add more than one item.

P.S.: I'm not sure how you would go about making it follow the player when it's given a specific item, maybe taming?

Posted (edited)
12 minutes ago, uSkizzik said:

Vanilla animals already have similar behavior. For example, pigs follow you when you hold a carrot or a carrot on a stick. 
That's achieved by adding the TemptGoal to the registerGoals method. Here's an example from the vanilla pig class:



this.goalSelector.addGoal(4, new TemptGoal(this, 1.2D, Ingredient.of(Items.CARROT_ON_A_STICK), false));

You can also use commas where it says Items.CARROT_ON_A_STICK to add more than one item.

P.S.: I'm not sure how you would go about making it follow the player when it's given a specific item, maybe taming?

Ingredient.of doesn't exist for me?

The pig class is:

this.goalSelector.addGoal(4, new TemptGoal(this, 1.2D, Ingredient.fromItems(Items.CARROT_ON_A_STICK), false));

I have Ingredient.fromItems() but that gives me a "Cannot resolve constructor" error.

Also how would taming work?

Edited by vassdeniss
Added more info
Posted
Just now, vassdeniss said:

Ingredient.of doesn't exist for me?

I have Ingredient.fromItems() but that gives me a "Cannot resolve constructor" error.

Also how would taming work?

Are you sure? I just checked my old 1.16 project and the class name seems the same.
Are you importing net.minecraft.item.crafting.Ingredient?

Posted
Just now, uSkizzik said:

Are you sure? I just checked my old 1.16 project and the class name seems the same.
Are you importing net.minecraft.item.crafting.Ingredient?

Yes i am importing it

Posted
7 minutes ago, uSkizzik said:

P.S.: I'm not sure how you would go about making it follow the player when it's given a specific item, maybe taming?

this is easy, copy the logic of the TemptGoal, and change it to your logic
if the Player gives the item to the entity save the Player,
then check in the goal whether a player has been saved in your entity (! = null check),
if this is the case, take the part of the TemptGoal where the entity follows another entity

Posted
8 minutes ago, vassdeniss said:

Ingredient.of doesn't exist for me?

The pig class is:


this.goalSelector.addGoal(4, new TemptGoal(this, 1.2D, Ingredient.fromItems(Items.CARROT_ON_A_STICK), false));

I have Ingredient.fromItems() but that gives me a "Cannot resolve constructor" error.

Also how would taming work?

Oh, so you're using MCP mappings, alright.
Are you using the same line of code? Does Ingridient.fromItems give you a "Cannot resolve contructor" error?

Posted
Just now, uSkizzik said:

Oh, so you're using MCP mappings, alright.
Are you using the same line of code? Does Ingridient.fromItems give you a "Cannot resolve contructor" error?

Yes it does even though every other class use the same line

Posted (edited)
3 minutes ago, vassdeniss said:

Just fixed it. It was my extension. I was extending bat entity which cant have a temptgoal for some reason?

Any living entity should be able to have TemptGoal. I looked a bit into the class and it requires a PathfinderMob which both MonsterEntity and CreatureEntity / AnimalEntity extend.
Anyway, you can use luis's solution for making the entity follow the player when given the item.

Edit: Turns out the bat is an "AmbientCreature" which is a class that doesn't extend PathfinderMob. Bats seem to not be able to have goals.

Edited by uSkizzik
Posted
1 minute ago, uSkizzik said:

Any living entity should be able to have TemptGoal. I looked a bit into the class and it requires a PathfinderMob which both MonsterEntity and CreatureEntity / AnimalEntity extend.
Anyway, you can use luis's solution for making the entity follow the player when given the item.

Thats the problem then. BatEntity extends AmbientEntity

Posted
Just now, vassdeniss said:

Thats the problem then. BatEntity extends AmbientEntity

Exactly. I hope that solves the issue. If you really need to extend BatEntity, you can extend it and override the customServerAiStep() method.
Add super.customServerAiStep() to keep the bat AI or don't to make completely custom AI. If you override that method you will need to adapt the TemptGoal code to work.
Also, according to forge-bot, customServerAiStep is updateAITasks for you but I'm not sure if that's accurate.

Posted
4 minutes ago, uSkizzik said:

Exactly. I hope that solves the issue. If you really need to extend BatEntity, you can extend it and override the customServerAiStep() method.
Add super.customServerAiStep() to keep the bat AI or don't to make completely custom AI. If you override that method you will need to adapt the TemptGoal code to work.
Also, according to forge-bot, customServerAiStep is updateAITasks for you but I'm not sure if that's accurate.

It is updateAiTasks and i just overridden it and yes i do wanna keep the AI so i kept the super call but the TemptGoal still gives errors? Im missing something?

Posted
5 minutes ago, vassdeniss said:

It is updateAiTasks and i just overridden it and yes i do wanna keep the AI so i kept the super call but the TemptGoal still gives errors? Im missing something?

You aren't supposed to add the goal like the other entities. You literally have to use the code from that class and put it in the updateAITasks.
Also, make sure to check if the bat isn't resting when you run the code to follow the player.

Posted
3 minutes ago, uSkizzik said:

You aren't supposed to add the goal like the other entities. You literally have to use the code from that class and put it in the updateAITasks.
Also, make sure to check if the bat isn't resting when you run the code to follow the player.

Put the temptgoal in?

Posted
2 hours ago, spiceagent11 said:

Vanilla animals already have similar behavior. For example, pigs follow you when you hold a carrot or a carrot on a stick. 
That's achieved by adding the TemptGoal to the registerGoals method. Here's an example from the vanilla pig class:

Bats don't have the registerGoals() method.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • That seems to have fixed it, thank you!
    • I am having some issues starting an RLCraft server on a minimal install of Debian 12. I have Java installed and I'm able to start the vanilla Minecraft server jar no problem and people can join and play without any issues, as soon as I try to create a new directory with the Forge jar the initial install with the INSTALLER jar works when I use the java command with the --installServer flag, but as soon as I try to start the server using the forge jar that is NOT labelled with installer I get the following error: A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException         at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)         at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)         at java.base/java.lang.reflect.Method.invoke(Method.java:569)         at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70)         at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34) Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')         at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34)         at net.minecraft.launchwrapper.Launch.main(Launch.java:28)         ... 6 more   I have tried using newer versions of Java directly from Oracle as well. Has anybody been successful in starting and running a RLCraft server from the terminal on a Linux machine? I cannot figure out why it doesn't want to work but the vanilla jar works without issue. Thank you in advance!
    • This is my latest attempt :  public class ManaScreen extends Screen { Mana mana = new Mana(); boolean removeManaBar = false; ResourceLocation manaBar = ResourceLocation.fromNamespaceAndPath(RSGArmoury.MOD_ID, "/textures/block/spawnable_arena_wall.png"); public ManaScreen() { super(Component.literal("Mana")); } @Override protected void init() { super.init(); Minecraft.getInstance().setScreen(this); } @Override public boolean isPauseScreen() { return false; } @Override public void render(GuiGraphics pGuiGraphics, int pMouseX, int pMouseY, float pPartialTick) { pGuiGraphics.blit(manaBar, 10, -10, 0, 0, mana.getMana(), 10, mana.getMana(), 10); if (removeManaBar) { this.onClose(); return; } super.render(pGuiGraphics, pMouseX, pMouseY, pPartialTick); } public void addManaBar() { removeManaBar = false; Minecraft.getInstance().setScreen(new ManaScreen()); } public boolean removeManaBar() { return removeManaBar = true; } }
    • I tried a few different things that all didnt work. Right now I have nothing but what I had that seemed most likely to work was just a guiOverlay.blit(x, y, z, vx, vy, getMana()). I dont remember the exact code but it was somthing along those lines. It was in a new class extending screen I believe.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.