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Featured Replies

Posted

Hi, i have a FMLServerStartingEvent and i need register RegisterCommandsEvent, but i can't make this. Event registration only goes through the constructor, are there any workarounds to solve this?

Edited by WildHeart

  • Author

Oh, okey.

@SubscribeEvent
public void serverStarting(FMLServerStartingEvent e) {
	// Creating managerProvider
	managerProvider.register();
}

// In ManagerProvider
public void register() {
	MinecraftForge.EVENT_BUS.addListener(this::onCommandRegister);
}

But it doesn't work for me

why on earth did you register Events in FMLServerStartingEvent?
you should do this is your Mod constructor,
or you use the automatic event registration (via @Mod.EventBusSubscriber & @SubscribeEvent)

Edit: I recommend you to use the automatic registration, it is the easiest and best solution you could choose

Edited by Luis_ST

  • Author

Previously, the registration was in FMLServerStartingEvent, now there is an additional event for this, but this is inconvenient. That's why I'm asking how this can be done. Or is it possible to call FMLServerStartingEvent at the beginning, and then RegisterCommandsEvent?

What.

Just register your events in your mod constructor or use the class annotation.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

It needs to be added for all vanilla commands, perhaps it should be done via CommandNode, but I'm not sure that binding to literal argument will work

vanilla add "requires" behind Commands#literal, so it should work
also do not post vanilla code we all can look into your ide
nextime post the class name an the line, that's enough to find the code part you are talking about

Edited by Luis_ST

get the command literal via Reflection and check if it equals the command literal you want to modify

  • Author

And the last question, I have libraries that are loaded into mods/myfolder and I need to load them. Fabric has a FabricLauncherBase.getLauncher() But I don't see anything in forge that can allow this to be done

if you use these mods in the dev, gradle will compile them automatically (if you use them as a dependency)

  • Author

Yes, but what's the point of carrying 20+ dependencies with you when you can load only what you need(yes, my mod can do this), but I need to load these dependencies during startup. I found this Launch.classLoader.addURL but apparently this does not work with the new version of Forge.

16 hours ago, Luis_ST said:

if you use these mods in the dev, gradle will compile them automatically (if you use them as a dependency)

now you talk about dependencies so this would work for you

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