Posted October 21, 20213 yr Hey, I have added certain blocks to my game. Some that require for the black spots that Minecraft gives to solid blocks to be opaque. I understand in 1.16 you could render it to have no opaqueness, but a lot of the 1.16 forge methods no longer work in 1.17.
October 25, 20213 yr look at createTrivialBlock(a,b); on package net.minecraft.data.models.BlockModelGenerators; (i don't know how it works but i think it may give u a hint)
October 25, 20213 yr 6 hours ago, Cratthorax said: Blocks.AIR? ...is not a real block. Glass would be a better thing to examine. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 25, 20213 yr On 10/21/2021 at 3:43 AM, Zevinn said: Hey, I have added certain blocks to my game. Some that require for the black spots that Minecraft gives to solid blocks to be opaque. I understand in 1.16 you could render it to have no opaqueness, but a lot of the 1.16 forge methods no longer work in 1.17. Look at how the glass block is registered, there might be a property for that. You'll also most likely need to subscribe to FMLClientSetupEvent and then use ItemBlockRenderTypes#setRenderLayer. You'll need to pass it your block and the render type.
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