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Posted

Hey guys im creating a custom monster that attacks correctly and the attributes are being registered, but whenever it attacks something the game crashes stating that java.lang.IllegalArgumentException: Can't find attribute minecraft:generic.attack_damage Anyone know what could be causing this?

 

private EntityInit() {}
	
	public static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITIES, RPGMod.MODID);
	
	public static final RegistryObject<EntityType<ExampleEntity>> EXAMPLE_ENTITY = ENTITIES.register("example_entity",
			() -> EntityType.Builder.of(ExampleEntity::new, MobCategory.CREATURE).sized(0.8f, 0.6f).fireImmune()
			.build(new ResourceLocation(RPGMod.MODID, "example_entity").toString()));
	
	public static final RegistryObject<EntityType<Muncher>> MUNCHER = ENTITIES.register("muncher",
			() -> EntityType.Builder.of(Muncher::new, MobCategory.MONSTER).sized(0.8f, 0.6f).fireImmune()
			.build(new ResourceLocation(RPGMod.MODID, "muncher").toString()));

}
public class Muncher extends Monster implements IAnimatable, IAnimationTickable {

	private AnimationFactory factory = new AnimationFactory(this);

	public Muncher(EntityType<? extends Monster> entityType, Level level) {
		super(entityType, level);
	}

	protected void registerGoals() {
	      this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
	      this.goalSelector.addGoal(8, new RandomLookAroundGoal(this));
	      this.addBehaviourGoals();
	   }

	   protected void addBehaviourGoals() {
	      this.goalSelector.addGoal(2, new MeleeAttackGoal(this, 1.0D, false));
	      this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
	      this.targetSelector.addGoal(1, (new HurtByTargetGoal(this)).setAlertOthers(Muncher.class));
	      this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true));
	      this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
	      this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
	   }

	   public static AttributeSupplier.Builder createAttributes() {
		      return Monster.createMonsterAttributes();
		   }

	protected SoundEvent getAmbientSound() {
		return SoundEvents.AMBIENT_CAVE;
	}

	protected SoundEvent getHurtSound(DamageSource source) {
		return SoundEvents.AXOLOTL_HURT;
	}

	protected SoundEvent getDeathSound() {
		return SoundEvents.ENDER_DRAGON_DEATH;

	}

	protected void playStepSound(BlockPos p_29492_, BlockState p_29493_) {
		this.playSound(SoundEvents.BUBBLE_COLUMN_BUBBLE_POP, 0.15F, 1.0F);
		
	} 

	// SPEED
	// this.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 1, 60));

	protected void dropCustomDeathLoot(DamageSource p_34291_, int p_34292_, boolean p_34293_) {
		super.dropCustomDeathLoot(p_34291_, p_34292_, p_34293_);
		Entity entity = p_34291_.getEntity();
		System.out.println("Ok boomer");
		if (entity instanceof Creeper) {
			Creeper creeper = (Creeper) entity;
			if (creeper.canDropMobsSkull()) {
				ItemStack itemstack = this.getSkull();
				if (!itemstack.isEmpty()) {
					creeper.increaseDroppedSkulls();
					this.spawnAtLocation(itemstack);
				}
			}
		}

	}

	protected ItemStack getSkull() {
		return new ItemStack(Items.ZOMBIE_HEAD);
	}


	private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) {
		if (event.isMoving()) {
			event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.penis.muncher.man.walking", true));
		} 
		return PlayState.CONTINUE;
	}

	@Override
	public void registerControllers(AnimationData data) {
		data.addAnimationController(new AnimationController<Muncher>(this, "controller", 0, this::predicate));
	}

	@Override
	public AnimationFactory getFactory() {
		return this.factory;
	}
	
	@Override
	public int tickTimer() {
		return tickCount;
	}

}
@Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Bus.MOD)
public class CommonModEvents {
	
	@SubscribeEvent
	public static void registerAttributes(EntityAttributeCreationEvent event) {
		event.put(EntityInit.EXAMPLE_ENTITY.get(), ExampleEntity.createAttributes().build());
		event.put(EntityInit.MUNCHER.get(), ExampleEntity.createAttributes().build());
		
	}

}

 

  • Author
@Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Bus.MOD)
public class CommonModEvents {
	
	@SubscribeEvent
	public static void registerAttributes(EntityAttributeCreationEvent event) {
		event.put(EntityInit.EXAMPLE_ENTITY.get(), ExampleEntity.createAttributes().build());
		event.put(EntityInit.MUNCHER.get(), ExampleEntity.createAttributes().build());
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		
	}

}

THis is printing

  • Author

Never mind I got it apparently putting the attributes straight into the event changed it

@Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class CommonModEvents {
	
	@SubscribeEvent
	public static void registerAttributes(EntityAttributeCreationEvent event) {
		event.put(EntityInit.EXAMPLE_ENTITY.get(), ExampleEntity.createAttributes().build());
		event.put(EntityInit.MUNCHER.get(), Monster.createMonsterAttributes().add(Attributes.ATTACK_DAMAGE, 5.0D).add(Attributes.ATTACK_SPEED, 4.0D).build());
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		
	}

 

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