Jump to content

[1.17.1] Modded Entity crashing game on attack


chickenwand3

Recommended Posts

Hey guys im creating a custom monster that attacks correctly and the attributes are being registered, but whenever it attacks something the game crashes stating that java.lang.IllegalArgumentException: Can't find attribute minecraft:generic.attack_damage Anyone know what could be causing this?

 

private EntityInit() {}
	
	public static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITIES, RPGMod.MODID);
	
	public static final RegistryObject<EntityType<ExampleEntity>> EXAMPLE_ENTITY = ENTITIES.register("example_entity",
			() -> EntityType.Builder.of(ExampleEntity::new, MobCategory.CREATURE).sized(0.8f, 0.6f).fireImmune()
			.build(new ResourceLocation(RPGMod.MODID, "example_entity").toString()));
	
	public static final RegistryObject<EntityType<Muncher>> MUNCHER = ENTITIES.register("muncher",
			() -> EntityType.Builder.of(Muncher::new, MobCategory.MONSTER).sized(0.8f, 0.6f).fireImmune()
			.build(new ResourceLocation(RPGMod.MODID, "muncher").toString()));

}
public class Muncher extends Monster implements IAnimatable, IAnimationTickable {

	private AnimationFactory factory = new AnimationFactory(this);

	public Muncher(EntityType<? extends Monster> entityType, Level level) {
		super(entityType, level);
	}

	protected void registerGoals() {
	      this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
	      this.goalSelector.addGoal(8, new RandomLookAroundGoal(this));
	      this.addBehaviourGoals();
	   }

	   protected void addBehaviourGoals() {
	      this.goalSelector.addGoal(2, new MeleeAttackGoal(this, 1.0D, false));
	      this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
	      this.targetSelector.addGoal(1, (new HurtByTargetGoal(this)).setAlertOthers(Muncher.class));
	      this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true));
	      this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
	      this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
	   }

	   public static AttributeSupplier.Builder createAttributes() {
		      return Monster.createMonsterAttributes();
		   }

	protected SoundEvent getAmbientSound() {
		return SoundEvents.AMBIENT_CAVE;
	}

	protected SoundEvent getHurtSound(DamageSource source) {
		return SoundEvents.AXOLOTL_HURT;
	}

	protected SoundEvent getDeathSound() {
		return SoundEvents.ENDER_DRAGON_DEATH;

	}

	protected void playStepSound(BlockPos p_29492_, BlockState p_29493_) {
		this.playSound(SoundEvents.BUBBLE_COLUMN_BUBBLE_POP, 0.15F, 1.0F);
		
	} 

	// SPEED
	// this.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 1, 60));

	protected void dropCustomDeathLoot(DamageSource p_34291_, int p_34292_, boolean p_34293_) {
		super.dropCustomDeathLoot(p_34291_, p_34292_, p_34293_);
		Entity entity = p_34291_.getEntity();
		System.out.println("Ok boomer");
		if (entity instanceof Creeper) {
			Creeper creeper = (Creeper) entity;
			if (creeper.canDropMobsSkull()) {
				ItemStack itemstack = this.getSkull();
				if (!itemstack.isEmpty()) {
					creeper.increaseDroppedSkulls();
					this.spawnAtLocation(itemstack);
				}
			}
		}

	}

	protected ItemStack getSkull() {
		return new ItemStack(Items.ZOMBIE_HEAD);
	}


	private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) {
		if (event.isMoving()) {
			event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.penis.muncher.man.walking", true));
		} 
		return PlayState.CONTINUE;
	}

	@Override
	public void registerControllers(AnimationData data) {
		data.addAnimationController(new AnimationController<Muncher>(this, "controller", 0, this::predicate));
	}

	@Override
	public AnimationFactory getFactory() {
		return this.factory;
	}
	
	@Override
	public int tickTimer() {
		return tickCount;
	}

}
@Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Bus.MOD)
public class CommonModEvents {
	
	@SubscribeEvent
	public static void registerAttributes(EntityAttributeCreationEvent event) {
		event.put(EntityInit.EXAMPLE_ENTITY.get(), ExampleEntity.createAttributes().build());
		event.put(EntityInit.MUNCHER.get(), ExampleEntity.createAttributes().build());
		
	}

}

 

Link to comment
Share on other sites

@Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Bus.MOD)
public class CommonModEvents {
	
	@SubscribeEvent
	public static void registerAttributes(EntityAttributeCreationEvent event) {
		event.put(EntityInit.EXAMPLE_ENTITY.get(), ExampleEntity.createAttributes().build());
		event.put(EntityInit.MUNCHER.get(), ExampleEntity.createAttributes().build());
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		
	}

}

THis is printing

Link to comment
Share on other sites

Never mind I got it apparently putting the attributes straight into the event changed it

@Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class CommonModEvents {
	
	@SubscribeEvent
	public static void registerAttributes(EntityAttributeCreationEvent event) {
		event.put(EntityInit.EXAMPLE_ENTITY.get(), ExampleEntity.createAttributes().build());
		event.put(EntityInit.MUNCHER.get(), Monster.createMonsterAttributes().add(Attributes.ATTACK_DAMAGE, 5.0D).add(Attributes.ATTACK_SPEED, 4.0D).build());
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		System.out.println("IT WORKED!!!!\n" +  "wow");
		
	}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.