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Posted

I figured out that you can actually keep most texture - related code the same by using the following class instead of Item.java:

 

 

import cpw.mods.fml.relauncher.*;

import net.minecraft.client.renderer.texture.*;

import net.minecraft.item.*;

 

public class ItemOld extends Item

{

public ItemOld(int par1)

{

super(par1);

}

 

@SideOnly(Side.CLIENT)

    public void registerIcons(IconRegister par1IconRegister)

    {

        this.itemIcon = par1IconRegister.registerIcon(this.getUnlocalizedName().replaceAll("item.", ""));

    }

}

 

 

Just put textures in eclipse\Minecraft\bin\assets\minecraft\textures\items or eclipse\Minecraft\bin\assets\minecraft\textures\blocks.

Posted

im not entirely sure what you did with the code but this is what i use:

    public void registerIcons(IconRegister par1IconRegister)
    {
        this.itemIcon = par1IconRegister.registerIcon("mymod:myItem|Block");
    }

 

and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files"

 

-sorash67 || Skorpio

Posted

and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files"

 

Well, they loaded fine from the the bin folder with the code I used. Does putting them in mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files make eclipse not delete them all the time?

Posted

Bin folder is where eclipse outputs them when run ing the build.. If you place them there and only there then they will be regarded as temp files and deleted

If you guys dont get it.. then well ya.. try harder...

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