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[1.19]How to get Player Spawnlocation


CrativeMan

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err... 🙂

ServerPlayer.getRespawnPosition() but you will also need ServerPlayer.getRespawnDimension()

Edited by warjort

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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with the output of the getRespawnPosition 

public Optional<Vec3> getRespawnPosition(BlockState state, EntityType<?> type, LevelReader levelReader, BlockPos pos, float orientation, @Nullable LivingEntity entity) {
        return super.getRespawnPosition(state, type, levelReader, pos, orientation, entity);
    }

I want to teleport the player to that location

 

Edited by CrativeMan
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 What is the code you are showing?

The ServerPlayer.getRespawnPosition() method looks like this

 public BlockPos getRespawnPosition() {

Note: the result maybe null if the player hasn't set their spawn.

 

 

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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package de.sebastian.tutorial.block.custom;

import com.mojang.realmsclient.util.WorldGenerationInfo;
import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;

import java.util.Optional;

public class TeleporterBlock extends Block {

    public long requiredXl;
    public long requiredYl;
    public long requiredZl;

    public double requiredXd;
    public double requiredYd;
    public double requiredZd;

    @Override
    public Optional<Vec3> getRespawnPosition(BlockState state, EntityType<?> type, LevelReader levelReader, BlockPos pos, float orientation, @Nullable LivingEntity entity) {
        return super.getRespawnPosition(state, type, levelReader, pos, orientation, entity);
    }
    String failed = "To low on levels";

    @Override
    public InteractionResult use(BlockState state, Level level, BlockPos blockPos, Player player, InteractionHand interactionHand, BlockHitResult blockHitResult) {

        if(!level.isClientSide && interactionHand == InteractionHand.MAIN_HAND){
            if(player.experienceLevel > 1){
            player.giveExperienceLevels(-1);
//            player.teleportTo();
            } else {
                player.sendSystemMessage(Component.nullToEmpty(failed));
            }

        }

        return super.use(state, level, blockPos, player, interactionHand, blockHitResult);
    }

    public TeleporterBlock(Properties properties) {
        super(properties);
    }
}

This is my code. I am a bit lost on what to do with your response

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You can't just teleport somebody to their spawn. The location might be in a different dimension. Which needs special handling.

In the vanilla code, this is only done when the player dies which effectively creates a new player as they respawn.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Ok, that respawnPosition is not what you think it is. It is

Quote

    /**
     * Returns the position that the entity is moved to upon
     * respawning at this block.
     *
     * @param state The current state
     * @param type The entity type used when checking if a dismount blockstate is dangerous. Currently always PLAYER.
     * @param levelReader The current level
     * @param pos Block position in level
     * @param orientation The angle the entity had when setting the respawn point
     * @param entity The entity respawning, often null
     * @return The spawn position or the empty optional if respawning here is not possible
     */
    default Optional<Vec3> getRespawnPosition(BlockState state, EntityType<?> type, LevelReader levelReader, BlockPos pos, float orientation, @Nullable LivingEntity entity

It lets a block decide where to place the player if they happen to respawn at that block.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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